Releases: glscene/GLXEngine
GLXEngine v2.5
GLScene v2.4
The release of GLScene v.2.4 for Delphi & C++Builder
using Delphi Community Edition of Embarcadero RAD Studio.
The version includes bug fixes in components and examples.
Updated support for sounds BASS, OpenAL and FMOD, ODE and
NGD (Newton) physical engines.
The third-party image processing Graphics32 is included to externals.
The release could be used to develop OpenGL applications for Win32/Win64.
GLS Team, 2024
Full Changelog: v2.2...v2.4
GLScene v2.2
The release of GLScene v.2.2 for Delphi & C++Builder
using Delphi Community Edition of Embarcadero RAD Studio.
The version includes bug fixes, centralized access to assets for examples.
Support for sound OpenAL, FMOD, BASS, WAVE and physical ODE, NGD libraries is provided
as well as extended interaction with third-party software like image processing Graphics32,
direct media layer SDL2, tetrahedral meshing generator TetGen, TensorFlow for machine learning
and AI on neural networks, and computer geometry algorithms library CGAL.
The hierarchy of spatial smart objects with sense properties has been expanded.
Includes improvements in GPU parallel computing using CUDA/OpenCL components
for developing OpenGL applications for Win32/Win64.
GLScene v2.1
The release of GLScene v2.1 for
Embarcadero RAD Studio Delphi & C++Builder 11.0
Extended support for third-party libraries
GR32, BASS, FMOD, OpenAL, ODE and Newton.
The version includes bug fixes, improvements
in GPU Computing using CUDA/OpenCL components
to develop OpenGL applications for Win32/Win64.
2021
GLS Team
GLScene v2.0
The release of GLScene v2.0 for
Embarcadero RAD Studio Delphi & C++Builder
Extended support for third-party libraries
BASS, FMOD, OpenAL, ODE and Newton.
This version of GLScene includes
new file designations, improvements and bug fixes.
Demos and AdvDemos inсluded with source codes
for C++Builder (Win32) and Delphi (Win32/Win64)
desktop OpenGL applications.
2020
GLS Team