vulkan: Use push constant offset to handle misaligned descriptors #10987
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For #10984.
Compute descriptor misalignment for unary/binary ops, and put the offset in a push descriptor which the shader adds to the index. I did this for all the unary/binary ops except get_rows_quant because those use the quant type for the buffer block and so the indexing wouldn't work.
I don't think test_backend_ops has good coverage for non-zero offsets, so please help suggest and tests I should run. I ran llama-cli on a couple models.