vulkan: compile a test shader in cmake to check for coopmat2 support #10713
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I had assumed that Vulkan-Headers and shaderc would come from a matching Vulkan SDK (unless manually overridden), but it seems like some distros update them separately. That means we need a way to check whether glslc supports NV_cooperative_matrix2, and I don't know any other way than to do a test compile in cmake and parse the error output. Well, another option might be to use submodules and build shaderc, but that's a much bigger change.
This was reported at #10710 (comment) (but is not what the original bug is about).