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Working state for the animation on hoover (reverse need to be done)
Also, using
System.nanoTime()
, but I'm gonna try to useglfwGetTime()
(just need to find where to put that)Would also be a good thing to find a way to setup common uniform per program (currenty need to copy things across all program) and to put color process more on the frament shader to keep vertex shader only for geometry / vertex operation