Fairy-Stockfish is a chess variant engine derived from Stockfish designed for the support of fairy chess variants and easy extensibility with more games. It can play various regional, historical, and modern chess variants as well as games with user-defined rules. For compatibility with graphical user interfaces it supports the UCI, UCCI, USI, and CECP/XBoard protocols.
The goal of the project is to create an engine supporting a large variety of chess-like games, equipped with the powerful search of Stockfish. Despite its generality the playing strength is on a very high level in almost all supported variants. Due to its multi-protocol support Fairy-Stockfish works with almost any chess variant GUI.
You can download the Windows executable or Linux binary from the latest release or compile the program from source. The program comes without a graphical user interface, so you perhaps want to use it together with a compatible GUI, or play against it right away online at pychess. Read more about how to use Fairy-Stockfish in the wiki.
If you like this project, please support its development by donating via paypal, by contributing CPU time to the framework for testing of code improvements, or by contributing to the code or documentation. An introduction to the code base can be found in the wiki.
The games currently supported besides chess are listed below. Fairy-Stockfish can also play user-defined variants loaded via a variant configuration file, see the file src/variants.ini
and the wiki.
- Xiangqi, Manchu, Minixiangqi, Supply chess
- Shogi, Shogi variants
- Janggi
- Makruk, ASEAN, Makpong, Ai-Wok
- Ouk Chatrang, Kar Ouk
- Sittuyin
- Shatar, Jeson Mor
- Shatranj, Courier
- Capablanca, Janus, Modern, Chancellor, Embassy, Gothic, Capablanca random chess
- Grand, Shako, Centaur
- Chess960, Placement/Pre-Chess
- Crazyhouse, Loop, Chessgi, Pocket Knight, Capablanca-Crazyhouse
- Bughouse, Koedem
- Seirawan, Seirawan-Crazyhouse
- Amazon, Chigorin, Almost chess
- Hoppel-Poppel, New Zealand
- Antichess, Giveaway, Suicide, Losers, Codrus
- Extinction, Kinglet, Three Kings Chess
- King of the Hill, Racing Kings
- Three-check, Five-check
- Los Alamos
- Horde
- Knightmate
See the Fairy-Stockfish Wiki for more info, or if the required information is not available, open an issue.
Besides the C++ engine, this project also includes bindings for other programming languages in order to be able to use it as a library for chess variants. They support move, SAN, and FEN generation, as well as checking of game end conditions for all variants supported by Fairy-Stockfish. Since the bindings are using the C++ code, they are very performant compared to libraries directly written in the respective target language.
The python binding pyffish contributed by @gbtami is implemented in pyffish.cpp. It is e.g. used in the backend for the pychess server.
The javascript binding ffish.js contributed by @QueensGambit is implemented in ffishjs.cpp. The compilation/binding to javascript is done using emscripten, see the readme.
A port of Fairy-Stockfish to WebAssembly is maintained at https://github.com/ianfab/stockfish.wasm.
Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires a UCI-compatible GUI (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it.
This distribution of Stockfish consists of the following files:
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Readme.md, the file you are currently reading.
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Copying.txt, a text file containing the GNU General Public License version 3.
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src, a subdirectory containing the full source code, including a Makefile that can be used to compile Stockfish on Unix-like systems.
Currently, Stockfish has the following UCI options:
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Write all communication to and from the engine into a text file.
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A positive value for contempt favors middle game positions and avoids draws.
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By default, contempt is set to prefer the side to move. Set this option to "White" or "Black" to analyse with contempt for that side, or "Off" to disable contempt.
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The number of CPU threads used for searching a position. For best performance, set this equal to the number of CPU cores available.
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The size of the hash table in MB. It is recommended to set Hash after setting Threads.
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Clear the hash table.
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Let Stockfish ponder its next move while the opponent is thinking.
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Output the N best lines (principal variations, PVs) when searching. Leave at 1 for best performance.
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Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength). Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a weaker move will be played.
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Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
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If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo. This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
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If enabled, show approximate WDL statistics as part of the engine output. These WDL numbers model expected game outcomes for a given evaluation and game ply for engine self-play at fishtest LTC conditions (60+0.6s per game).
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Assume a time delay of x ms due to network and GUI overheads. This is useful to avoid losses on time in those cases.
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Lower values will make Stockfish take less time in games, higher values will make it think longer.
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Tells the engine to use nodes searched instead of wall time to account for elapsed time. Useful for engine testing.
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An option handled by your GUI. If true, Stockfish will play Chess960.
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An option handled by your GUI.
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Path to the folders/directories storing the Syzygy tablebase files. Multiple directories are to be separated by ";" on Windows and by ":" on Unix-based operating systems. Do not use spaces around the ";" or ":".
Example:
C:\tablebases\wdl345;C:\tablebases\wdl6;D:\tablebases\dtz345;D:\tablebases\dtz6
It is recommended to store .rtbw files on an SSD. There is no loss in storing the .rtbz files on a regular HD. It is recommended to verify all md5 checksums of the downloaded tablebase files (
md5sum -c checksum.md5
) as corruption will lead to engine crashes. -
Minimum remaining search depth for which a position is probed. Set this option to a higher value to probe less agressively if you experience too much slowdown (in terms of nps) due to TB probing.
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Disable to let fifty-move rule draws detected by Syzygy tablebase probes count as wins or losses. This is useful for ICCF correspondence games.
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Limit Syzygy tablebase probing to positions with at most this many pieces left (including kings and pawns).
If the engine is searching a position that is not in the tablebases (e.g. a position with 8 pieces), it will access the tablebases during the search. If the engine reports a very large score (typically 153.xx), this means that it has found a winning line into a tablebase position.
If the engine is given a position to search that is in the tablebases, it will use the tablebases at the beginning of the search to preselect all good moves, i.e. all moves that preserve the win or preserve the draw while taking into account the 50-move rule. It will then perform a search only on those moves. The engine will not move immediately, unless there is only a single good move. The engine likely will not report a mate score even if the position is known to be won.
It is therefore clear that this behaviour is not identical to what one might be used to with Nalimov tablebases. There are technical reasons for this difference, the main technical reason being that Nalimov tablebases use the DTM metric (distance-to-mate), while Syzygybases use a variation of the DTZ metric (distance-to-zero, zero meaning any move that resets the 50-move counter). This special metric is one of the reasons that Syzygybases are more compact than Nalimov tablebases, while still storing all information needed for optimal play and in addition being able to take into account the 50-move rule.
Stockfish supports large pages on Linux and Windows. Large pages make the hash access more efficient, improving the engine speed, especially on large hash sizes. Typical increases are 5..10% in terms of nps, but speed increases up to 30% have been measured. The support is automatic. Stockfish attempts to use large pages when available and will fall back to regular memory allocation when this is not the case.
Large page support on Linux is obtained by the Linux kernel transparent huge pages functionality. Typically, transparent huge pages are already enabled and no configuration is needed.
The use of large pages requires "Lock Pages in Memory" privilege. See Enable the Lock Pages in Memory Option (Windows) on how to enable this privilege. Logout/login may be needed afterwards. Due to memory fragmentation, it may not always be possible to allocate large pages even when enabled. A reboot might alleviate this problem. To determine whether large pages are in use, see the engine log.
Stockfish has support for 32 or 64-bit CPUs, certain hardware instructions, big-endian machines such as Power PC, and other platforms.
On Unix-like systems, it should be easy to compile Stockfish
directly from the source code with the included Makefile in the folder
src
. In general it is recommended to run make help
to see a list of make
targets with corresponding descriptions.
cd src
make help
make build ARCH=x86-64-modern
When not using the Makefile to compile (for instance with Microsoft MSVC) you need to manually set/unset some switches in the compiler command line; see file types.h for a quick reference.
When reporting an issue or a bug, please tell us which version and compiler you used to create your executable. These informations can be found by typing the following commands in a console:
./stockfish
compiler
Stockfish's improvement over the last couple of years has been a great community effort. There are a few ways to help contribute to its growth.
Improving Stockfish requires a massive amount of testing. You can donate your hardware resources by installing the Fishtest Worker and view the current tests on Fishtest.
If you want to help improve the code, there are several valuable resources:
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In this wiki, many techniques used in Stockfish are explained with a lot of background information.
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The section on Stockfish describes many features and techniques used by Stockfish. However, it is generic rather than being focused on Stockfish's precise implementation. Nevertheless, a helpful resource.
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The latest source can always be found on GitHub. Discussions about Stockfish take place in the FishCooking group and engine testing is done on Fishtest. If you want to help improve Stockfish, please read this guideline first, where the basics of Stockfish development are explained.
Stockfish is free, and distributed under the GNU General Public License version 3 (GPL v3). Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it (either by itself or as part of some bigger software package), or using it as the starting point for a software project of your own.
The only real limitation is that whenever you distribute Stockfish in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL.
For full details, read the copy of the GPL v3 found in the file named Copying.txt.