This repository contains my approach to a toon shader. I wanted to learn how to write shaders and to learn the pipeline of an Anime style visual for a game, and this project is the results of that experience. This repository is the raw project create with Unity 2021.3.3f1, utilizing URP. The shader is compatible with URP, forward and deferred render path, SRP batching, realtime and baked additional lights.
This repository has a manual, you can acess here:
Genshin Style
Guilty Gear Strive Style
Genshin without Shader
Genshin with Shader
Guilty Gear without Shader
Guilty Gear with Shader