Peter LaValle / 2016-01-19
This is a quad-buffered example program written against GLFW3/OpenGL. (GLSE 2? GLSE 3? whatever - nobody notices the desktop version's changes)
Draws a red bar on the left side and in the left eye, a blue bar on the right and in the right eye. Also draws a pair of overlapping spinning gradient-style triangles.
Really it's just meant to check if Quad-Buffered OpenGL is working
If it doesn't work - your graphics card might not allow quad-buffering.