Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[#4215] Ensure exhaustion speed reduction matches movement units #4893

Merged
merged 1 commit into from
Jan 7, 2025

Conversation

arbron
Copy link
Collaborator

@arbron arbron commented Dec 16, 2024

When applying exhaustion speed reduction to an actor, this ensures that the reduction matches the units defined on the actor. This uses a new convertLength method for converting the value defined in config from the default imperial units (e.g. ft) into whatever units are used for the actor.

Closes #4215

When applying exhaustion speed reduction to an actor, this ensures
that the reduction matches the units defined on the actor. This
uses a new `convertLength` method for converting the value defined
in config from the default imperial units (e.g. `ft`) into
whatever units are used for the actor.

Closes #4215
@arbron arbron added bug Functionality which is not working as intended localization labels Dec 16, 2024
@arbron arbron added this to the D&D5E 4.2.0 milestone Dec 16, 2024
@arbron arbron requested a review from Fyorl December 16, 2024 20:10
@arbron arbron self-assigned this Dec 16, 2024
@arbron arbron merged commit ab179e4 into 4.2.x Jan 7, 2025
@arbron arbron deleted the metric-exhaustion branch January 7, 2025 21:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Functionality which is not working as intended localization
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Exhaustion on 2024 rules assumes for Imperial even when "Use Metric" is checked
2 participants