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Sketches of problems

Scott C. Livingston edited this page Feb 15, 2016 · 1 revision

dexterous manipulation

This is relevant to the problem domain known as "pick-and-place" but which is also variously categorized as "dexterous manipulation"

  • We need to formalize the description (in a three-dimensional Euclidean space) of:
    • shape of and modified dynamics due to each end-effector
    • objects that are being grasped
    • positioning of end effectors relative to the items of interest
    • moving obstacles that come into the workspace, including humans.
    • specifications (including assumptions on obstacles) These will give us the parameters to vary when generating examples.
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