Releases
3.4.6
Haxxer
released this
29 Nov 17:04
Effects - Added effect
as a valid .animateProperty()
and .loopProperty()
target
Effects - Added sourceOffset
and targetOffset
to .animateProperty()
and .loopProperty()
property target
This is used as such: .animateProperty("effect", "targetOffset.x", { from: 0, to: 200, duration: 5000 })
Effects - Deprecated .from()
in favor for .copySprite()
which is a more descriptive method name
Effects - Fixed anchor
not being optional for .shape()
(Thanks Codas!)
Effects - Fixed scale()
for tiling textures using stretchTo()
overly stretching the effect (Thanks Codas!)
Effects - Fixed some issues with caching of generated spritesheets (Thanks Codas!)
Effects - Disabled spriteshet generation for animated tiling textures - too many visual defects at the moment (Thanks Codas!)
Sequencer - Fixed audio controls in the Sequencer Database viewer (Thanks Vauxs!)
Sequencer - Added audio filtering in the Sequencer Database viewer (Thanks Vauxs!)
Crosshairs - Fixed issue with updateCrosshair
causing label text to break the canvas
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