A game engine made for the course D7049E
Game Idea: https://docs.google.com/presentation/d/1Z2hof-B_RoKc35boVmnQ2V3aLZmK3KcpWsClogI6ZcY/edit?usp=sharing
pacman -S ogre
git clone https://github.com/fabdan-8/GameEngine-D7049E
cd GameEngine-D7049E
mkdir build && cd build && cmake .. && make
For now we only create a 0_main executable as a test, this is subject to change.
./0_main
This is most likely a lot more complicated than it needs to be, but I (Erik) haven't found a better way yet.
- Download sdk
- Extract sdk to the location of
C:\projects\ogre-bsrh7\build\sdk
. So below this folder should be:bin
,CMake
,Docs
etc. (The location is REQUIRED, otherwise the plugins won't load, this might be fixable) - Add environment variables (preferrably system wide though I'm unsure if all of these are needed)
CMAKE_MODULE_PATH
toC:\projects\ogre-bsrh7\build\sdk
CMAKE_PREFIX_PATH
toC:\projects\ogre-bsrh7\build\sdk\CMake
OGRE_DIR
toC:\projects\ogre-bsrh7\build\sdk
- Install Visual Studio and required packages (I don't know which ones they are, c++ ones at least)
- Run developer console (press start and search
Developer Command Prompt for VS <version>
) - Clone repo
git clone https://github.com/fabdan-8/GameEngine-D7049E
- Building:
mkdir build && cd build
cmake -A x64 ..
msbuild /P:Configuration=Release ALL_BUILD.vcxproj
This should give a new Release folder which includes 0_main.exe
- Now it should be possible to run 0_main.exe