Have to use wildcard match to make the mod files in root #489
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name: build | |
on: | |
workflow_dispatch: | |
push: | |
branches: [master] | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
pull_request: | |
branches: [master] | |
paths-ignore: | |
- '**.md' | |
- '*.txt' | |
- '.gitignore' | |
- 'docs/*' | |
release: | |
types: [published] | |
jobs: | |
msvc: | |
name: Windows ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: windows-2022 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x64] | |
config: [Release] | |
include: | |
- arch: x86 | |
platform: Win32 | |
pkg_suffix: x86 | |
- arch: x64 | |
platform: x64 | |
suffix: .x64 | |
pkg_suffix: x64 | |
steps: | |
- uses: microsoft/setup-msbuild@v2 | |
#- name: Install v141_xp Toolset | |
# shell: powershell | |
# run: | | |
# Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\" | |
# $InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise" | |
# $WorkLoads = '--add Microsoft.VisualStudio.Component.WinXP' | |
# $Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"", $WorkLoads, '--quiet', '--norestart', '--nocache') | |
# $process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden | |
# if ($process.ExitCode -eq 0) { | |
# Write-Host "components have been successfully added" | |
# } else { | |
# Write-Host "components were not installed" | |
# } | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build | |
run: | | |
mkdir bin | |
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.ded.exe bin\ETe.ded${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe-vulkan${{ matrix.suffix }}.exe | |
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean | |
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} | |
copy src\win32\msvc2017\output\${{ matrix.config }}\qagame_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
copy src\win32\msvc2017\output\${{ matrix.config }}\ui_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
copy src\win32\msvc2017\output\${{ matrix.config }}\cgame_mp_${{ matrix.pkg_suffix }}.dll bin\ | |
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean | |
- uses: actions/upload-artifact@v4 | |
if: ${{ matrix.config == 'Release' }} | |
with: | |
name: windows-${{ matrix.pkg_suffix }} | |
path: bin | |
if-no-files-found: error | |
retention-days: 5 | |
ubuntu: | |
name: Ubuntu ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: ubuntu-22.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
arch: [x86, x86_64] | |
config: [Release] | |
include: | |
- config: Release | |
rule: install | |
- arch: x86 | |
use_sdl: true | |
- arch: x86_64 | |
use_sdl: true | |
steps: | |
- name: Setup Build Environment | |
run: | | |
if [ ${{ matrix.arch }} == "x86" ]; then | |
sudo dpkg --add-architecture i386 | |
sudo apt-get -qq update | |
sudo apt-get -y install aptitude | |
sudo apt-get -y install gcc-multilib g++-multilib ninja-build | |
sudo apt-get -y install --allow-downgrades libpcre2-8-0:i386 libjpeg-dev:i386 libcurl4-openssl-dev:i386 | |
sudo aptitude -y install libglib2.0-dev:i386 libsdl2-dev:i386 | |
else | |
sudo apt-get -qq update | |
sudo apt-get -y install ninja-build libjpeg-dev libsdl2-dev libcurl4-openssl-dev | |
fi | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -E make_directory build | |
cmake -E make_directory bin | |
if [ ${{ matrix.arch }} == "x86" ]; then | |
cmake -S src -B build -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON -DCMAKE_TOOLCHAIN_FILE=../src/cmake/toolchains/linux-i686.cmake -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/bin | |
else | |
cmake -S src -B build -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/bin | |
fi | |
- name: Build | |
working-directory: build | |
run: cmake --build . --config ${{ matrix.config }} --parallel | |
- name: Install | |
working-directory: build | |
run: cmake --install . | |
- uses: actions/upload-artifact@v4 | |
if: matrix.config == 'Release' | |
with: | |
name: linux-${{ matrix.arch }} | |
path: | | |
bin/ete*.${{ matrix.arch }} | |
bin/*.so | |
if-no-files-found: error | |
retention-days: 5 | |
macos: | |
name: macOS ${{ matrix.arch }} ${{ matrix.config }} | |
runs-on: ${{ matrix.runner }} | |
strategy: | |
fail-fast: false | |
matrix: | |
runner: [macos-12] #, macos-14] | |
config: [Release] | |
include: | |
- runner: macos-12 | |
arch: x86_64 | |
#- runner: macos-14 | |
# arch: arm64 | |
- config: Release | |
rule: install | |
steps: | |
- name: Setup Build Environment | |
run: brew install coreutils ninja pkg-config sdl2 | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -E make_directory build | |
cmake -E make_directory bin | |
cmake -S src -B build -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=TRUE -DBUILD_ETMAIN_MOD=ON -DUSE_SYSTEM_JPEG=OFF -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/bin | |
- name: Build | |
working-directory: build | |
run: cmake --build . --config ${{ matrix.config }} --parallel | |
- name: Install | |
working-directory: build | |
run: cmake --install . | |
- uses: actions/upload-artifact@v4 | |
if: matrix.config == 'Release' | |
with: | |
name: macos-${{ matrix.arch }} | |
path: | | |
bin/ete*.${{ matrix.arch }} | |
bin/*_mac | |
if-no-files-found: error | |
retention-days: 5 | |
create-testing: | |
if: github.ref == 'refs/heads/master' && github.event_name == 'push' || github.event_name == 'workflow_dispatch' | |
needs: [msvc, ubuntu, macos] | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Download Artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create binary archives | |
run: | | |
7z a -r ete-linux-x86.zip ./linux-x86/* -x!*.so | |
7z a -r ete-linux-x86_64.zip ./linux-x86_64/* -x!*.so | |
7z a -r ete-windows-msvc-x86.zip ./windows-x86/* -x!*.dll | |
7z a -r ete-windows-msvc-x64.zip ./windows-x64/* -x!*.dll | |
7z a -r ete-macos-x86_64.zip ./macos-x86_64/* -x!*_mac | |
7z a -r ete-linux-x86.zip ./steam/steam_appid.txt | |
7z a -r ete-linux-x86_64.zip ./steam/steam_appid.txt | |
7z a -r ete-windows-msvc-x86.zip ./steam/steam_appid.txt | |
7z a -r ete-windows-msvc-x64.zip ./steam/steam_appid.txt | |
7z a -r ete-macos-x86_64.zip ./steam/steam_appid.txt | |
mkdir -p etmain | |
mv -t ./etmain/ ./linux-x86/*.so | |
mv -t ./etmain/ ./linux-x86_64/*.so | |
mv -t ./etmain/ ./windows-x86/*.dll | |
mv -t ./etmain/ ./windows-x64/*.dll | |
mv -t ./etmain/ ./macos-x86_64/*_mac | |
cd etmain | |
7z a -r -tzip mp_bina.pk3 ./cgame*.so | |
7z a -r -tzip mp_bina.pk3 ./ui*.so | |
7z a -r -tzip mp_bina.pk3 ./cgame*.dll | |
7z a -r -tzip mp_bina.pk3 ./ui*.dll | |
7z a -r -tzip mp_bina.pk3 ./cgame_mac | |
7z a -r -tzip mp_bina.pk3 ./ui_mac | |
cd .. | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.pk3 | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.so | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.dll | |
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*_mac | |
- name: Create Client Hashes | |
run: | | |
md5sum ./linux-x86/ete.x86 > ete.x86.md5 | |
sha1sum ./linux-x86/ete.x86 > ete.x86.sha1 | |
md5sum ./linux-x86_64/ete.x86_64 > ete.x86_64.md5 | |
sha1sum ./linux-x86_64/ete.x86_64 > ete.x86_64.sha1 | |
md5sum ./windows-x86/ETe.exe > ETe.exe.md5 | |
sha1sum ./windows-x86/ETe.exe > ETe.exe.sha1 | |
md5sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.md5 | |
sha1sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.sha1 | |
md5sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.md5 | |
sha1sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.sha1 | |
md5sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.md5 | |
sha1sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.sha1 | |
md5sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.md5 | |
sha1sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.sha1 | |
7z a -r ete-client-hashes.zip *.md5 *.sha1 | |
#TODO other builds | |
#NOTE purposely skipping etmain for macos as it is not really functional | |
#7z a -r ete-windows-mingw-x86.zip ./windows-mingw-x86/* -x!*.dll | |
#7z a -r ete-windows-mingw-x86_64.zip ./windows-mingw-x86_64/* -x!*.dll | |
#7z a -r ete-windows-msvc-arm64.zip ./windows-arm64/* -x!*.dll | |
#7z a -r ete-macos-arm64.zip ./macos-arm64/* -x!*.dylib | |
#7z a -r ete-linux-aarch64.zip ./linux-aarch64/* | |
#7z a -r ete-linux-armv7.zip ./linux-armv7/* | |
#7z a -r -tzip mp_bina.pk3 ./*.dylib | |
- name: Create docs archive | |
run: | | |
7z a -r ete-docs.zip ./docs/* | |
- name: Create latest build | |
uses: marvinpinto/action-automatic-releases@latest | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
automatic_release_tag: "latest" | |
prerelease: false | |
title: Latest Build | |
files: | | |
*.zip |