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Fix serverstatus always reporting 1 ping for players (#94) #474

Fix serverstatus always reporting 1 ping for players (#94)

Fix serverstatus always reporting 1 ping for players (#94) #474

Workflow file for this run

name: build
on:
# Run on pushes to tags, the "master" branch, and PR's
push:
tags-ignore:
branches:
- master
paths-ignore:
- '**.md'
- '*.txt'
- '.gitignore'
- 'docs/*'
pull_request:
paths-ignore:
- '**.md'
- '*.txt'
- '.gitignore'
- 'docs/*'
workflow_dispatch:
jobs:
windows-msvc:
name: ${{ matrix.config }} Windows ${{ matrix.arch }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
#arch: [arm64, x86, x64]
#arch: [x86, x64]
arch: [x86, x64]
config: [Release]
include:
# - arch: arm64
# platform: ARM64
# suffix: .arm64
# pkg_suffix: arm64
- arch: x86
platform: Win32
pkg_suffix: x86
- arch: x64
platform: x64
suffix: .x64
pkg_suffix: x64
steps:
- uses: microsoft/[email protected]
#- name: Install v141_xp Toolset
# shell: powershell
# run: |
# Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
# $InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise"
# $WorkLoads = '--add Microsoft.VisualStudio.Component.WinXP'
# $Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"", $WorkLoads, '--quiet', '--norestart', '--nocache')
# $process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden
# if ($process.ExitCode -eq 0) {
# Write-Host "components have been successfully added"
# } else {
# Write-Host "components were not installed"
# }
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
run: |
mkdir bin
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.ded.exe bin\ETe.ded${{ matrix.suffix }}.exe
msbuild src\win32\msvc2017\ete-ded.vcxproj -m -p:TargetName=ETe.ded,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe${{ matrix.suffix }}.exe
msbuild src\win32\msvc2017\renderer.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0
copy src\win32\msvc2017\output\${{ matrix.config }}\ETe.exe bin\ETe-vulkan${{ matrix.suffix }}.exe
msbuild src\win32\msvc2017\renderervk.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
msbuild src\win32\msvc2017\ete.vcxproj -m -p:TargetName=ETe,Configuration=${{ matrix.config }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }}
copy src\win32\msvc2017\output\${{ matrix.config }}\qagame_mp_${{ matrix.pkg_suffix }}.dll bin\
copy src\win32\msvc2017\output\${{ matrix.config }}\ui_mp_${{ matrix.pkg_suffix }}.dll bin\
copy src\win32\msvc2017\output\${{ matrix.config }}\cgame_mp_${{ matrix.pkg_suffix }}.dll bin\
msbuild src\win32\msvc2017\game.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
msbuild src\win32\msvc2017\ui.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
msbuild src\win32\msvc2017\cgame.vcxproj -m -p:Configuration=${{ matrix.config }},Platform=${{ matrix.platform }} -t:Clean
- uses: actions/upload-artifact@v3
if: ${{ matrix.config == 'Release' }}
with:
name: windows-${{ matrix.pkg_suffix }}
path: |
bin/*.exe
bin/*.dll
if-no-files-found: error
retention-days: 5
ubuntu-x86:
name: ${{ matrix.config }} Ubuntu ${{ matrix.arch }}
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
arch: [x86, x86_64]
cc: [gcc]
cxx: [g++]
config: [Release]
include:
- config: Release
rule: install
- arch: x86
use_sdl: true
- arch: x86_64
use_sdl: true
steps:
- name: Install tools
run: |
if [ ${{ matrix.arch }} == "x86" ]; then
sudo dpkg --add-architecture i386
sudo apt-get -qq update
sudo apt-get -y install gcc-multilib g++-multilib ninja-build
sudo apt-get -y install libjpeg-dev:i386 libsdl2-dev:i386 libcurl4-openssl-dev:i386
else
sudo apt-get -qq update
sudo apt-get -y install ninja-build libjpeg-dev libsdl2-dev libcurl4-openssl-dev
fi
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Configure CMake
run: |
cmake -E make_directory bin
if [ ${{ matrix.arch }} == "x86" ]; then
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON -DCMAKE_TOOLCHAIN_FILE=../src/cmake/toolchains/linux-i686.cmake
else
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=${{ matrix.use_sdl }} -DBUILD_ETMAIN_MOD=ON
fi
- name: Build
working-directory: bin
run: cmake --build . --config ${{ matrix.config }} --parallel
- uses: actions/upload-artifact@v3
if: matrix.cc == 'gcc' && matrix.config == 'Release'
with:
name: linux-${{ matrix.arch }}
path: |
bin/ete*.${{ matrix.arch }}
bin/*.so
if-no-files-found: error
retention-days: 5
macos-x86:
name: ${{ matrix.config }} macOS ${{ matrix.arch }}
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
arch: [x86_64]
cc: [clang]
cxx: [clang++]
config: [Debug]
include:
- config: Debug
rule: install
steps:
- name: Install tools
run: brew install coreutils ninja pkg-config sdl2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Configure CMake
run: |
cmake -E make_directory bin
cmake -S src -B bin -G "Ninja" -DCMAKE_BUILD_TYPE=${{ matrix.config }} -DUSE_SDL2=TRUE -DBUILD_ETMAIN_MOD=ON -DUSE_SYSTEM_JPEG=OFF
- name: Build
working-directory: bin
run: cmake --build . --config ${{ matrix.config }} --parallel
- uses: actions/upload-artifact@v3
if: matrix.cc == 'clang' #&& matrix.config == 'Release'
with:
name: macos-${{ matrix.arch }}
path: |
bin/ete*.${{ matrix.arch }}
bin/*_mac
if-no-files-found: error
retention-days: 5
create-testing:
if: github.ref == 'refs/heads/master' && github.event_name == 'push' || github.event_name == 'workflow_dispatch'
needs: [windows-msvc, ubuntu-x86, macos-x86]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Download Artifacts
uses: actions/download-artifact@v3
- name: Create binary archives
run: |
7z a -r ete-linux-x86.zip ./linux-x86/* -x!*.so
7z a -r ete-linux-x86_64.zip ./linux-x86_64/* -x!*.so
7z a -r ete-windows-msvc-x86.zip ./windows-x86/* -x!*.dll
7z a -r ete-windows-msvc-x64.zip ./windows-x64/* -x!*.dll
7z a -r ete-macos-x86_64.zip ./macos-x86_64/* -x!*_mac
7z a -r ete-linux-x86.zip ./steam/steam_appid.txt
7z a -r ete-linux-x86_64.zip ./steam/steam_appid.txt
7z a -r ete-windows-msvc-x86.zip ./steam/steam_appid.txt
7z a -r ete-windows-msvc-x64.zip ./steam/steam_appid.txt
7z a -r ete-macos-x86_64.zip ./steam/steam_appid.txt
mkdir -p etmain
mv -t ./etmain/ ./linux-x86/*.so
mv -t ./etmain/ ./linux-x86_64/*.so
mv -t ./etmain/ ./windows-x86/*.dll
mv -t ./etmain/ ./windows-x64/*.dll
mv -t ./etmain/ ./macos-x86_64/*_mac
cd etmain
7z a -r -tzip mp_bina.pk3 ./cgame*.so
7z a -r -tzip mp_bina.pk3 ./ui*.so
7z a -r -tzip mp_bina.pk3 ./cgame*.dll
7z a -r -tzip mp_bina.pk3 ./ui*.dll
7z a -r -tzip mp_bina.pk3 ./cgame_mac
7z a -r -tzip mp_bina.pk3 ./ui_mac
cd ..
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.pk3
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.so
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*.dll
7z a -r ete-etmain-mod-replacement-allplatform.zip ./etmain/*_mac
- name: Create Client Hashes
run: |
md5sum ./linux-x86/ete.x86 > ete.x86.md5
sha1sum ./linux-x86/ete.x86 > ete.x86.sha1
md5sum ./linux-x86_64/ete.x86_64 > ete.x86_64.md5
sha1sum ./linux-x86_64/ete.x86_64 > ete.x86_64.sha1
md5sum ./windows-x86/ETe.exe > ETe.exe.md5
sha1sum ./windows-x86/ETe.exe > ETe.exe.sha1
md5sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.md5
sha1sum ./windows-x64/ETe.x64.exe > ETe.x64.exe.sha1
md5sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.md5
sha1sum ./windows-x86/ETe-vulkan.exe > ETe-vulkan.exe.sha1
md5sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.md5
sha1sum ./windows-x64/ETe-vulkan.x64.exe > ETe-vulkan.x64.exe.sha1
md5sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.md5
sha1sum ./macos-x86_64/ete.x86_64 > ete_mac.x86_64.sha1
7z a -r ete-client-hashes.zip *.md5 *.sha1
#TODO other builds
#NOTE purposely skipping etmain for macos as it is not really functional
#7z a -r ete-windows-mingw-x86.zip ./windows-mingw-x86/* -x!*.dll
#7z a -r ete-windows-mingw-x86_64.zip ./windows-mingw-x86_64/* -x!*.dll
#7z a -r ete-windows-msvc-arm64.zip ./windows-arm64/* -x!*.dll
#7z a -r ete-macos-arm64.zip ./macos-arm64/* -x!*.dylib
#7z a -r ete-linux-aarch64.zip ./linux-aarch64/*
#7z a -r ete-linux-armv7.zip ./linux-armv7/*
#7z a -r -tzip mp_bina.pk3 ./*.dylib
- name: Create docs archive
run: |
7z a -r ete-docs.zip ./docs/*
- name: Create latest build
uses: marvinpinto/action-automatic-releases@6273874b61ebc8c71f1a61b2d98e234cf389b303
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
automatic_release_tag: "latest"
prerelease: false
title: Latest Build
files: |
*.zip