http://noproblo.dayjo.org/ZeldaSounds/ https://www.spriters-resource.com/snes/legendofzeldaalinktothepast/
Map drawing - Mrinal
- Function to take map data and split out HTML
- All map tiles should be in one large
<div>
Collision Detection / Physics - Harley
- Check if two bounding boxes have a collision
Animations - Eric
- An animation system so that we can do something like:
entity.anim.play("Walk");
Enemies
- Only need like 2-3 Attacking - Eric, Inventory - Harley,
- Bomb, Bow, Potion Heads Up Display, Save/Loading,
- Just health, items (bomb, bow, potion), position, room
- Possibly map flags Multiplayer,