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Foundations of Python Network Programming

Welcome!

This GitHub repository offers all of the example Python code from the Third Edition of Foundations of Python Network Programming as revised by Brandon Rhodes for Python 3:

From Amazon.com (affiliate link)
From Apress (the publisher)

Each chapter’s source code lives in its own directory:

Most of this works under Python 2

If you are still using Python 2, you will still benefit from studying these examples as they are more carefully designed than the scripts in the previous edition and also use more modern third-party libraries.

The README.md inside each chapter directory — which GitHub will display automatically when you click a chapter title in the Table of Contents above — has a paragraph near the top stating whether the scripts work with Python 2 or not. Typically each script needs only a quick run through the 3to2 tool in order to operate flawlessly under the old version of the language.

The exceptions are:

  • The TLS/SSL examples in Chapter 6 are specific to Python 3.4 and later because only with that version of the language did the ssl module gain safe enough defaults to be recommended for use with secure services. (An effort to backport these features to Python 2.7, however, does seem to be underway.)

  • Two of the scripts in Chapter 8 run into a snag if translated to Python 2 because of modules that have switched whether they want to operate on bytes or on Unicode strings.

  • The email scripts in Chapter 12 use a new an more convenient API that was added to the language in Python 3.4.

Aside from these exceptions, the only difference for most network programs between Python 2 and Python 3 are minor syntactical issues like the new print() function, the fact that plain b'byte strings' must now have a leading b character, and the fact that many Standard Library modules were renamed during the transition.

The Network Playground

Many novice network programmers do not have interesting networks to explore — many homes have only a laptop plus a broadband modem to which the homeowner does not have access.

To remedy this situation, I have developed an entire network Playground consisting of more than a half dozen hosts providing services from SSH and Telnet to a web server and FTP. The “hosts” are built using Docker, and I hope soon to package the whole thing up as a virtual machine that users can download.

The result will be that the user can get a prompt from which they can connect out to the example.com server farm and talk to all kinds of network services. And just as in a real network, they will find that these machines are several hops away — hops that can be inspected by normal networking tools like traceroute:

$ ./play.sh h1

# traceroute www.example.com
traceroute to www.example.com (10.130.1.4), 30 hops max, 60 byte packets
 1  192.168.1.1 (192.168.1.1)  0.513 ms  0.208 ms  0.265 ms
 2  isp (10.25.1.1)  0.544 ms  0.220 ms  0.115 ms
 3  backbone (10.1.1.1)  0.364 ms  0.227 ms  0.252 ms
 4  example.com (10.130.1.1)  0.617 ms  0.355 ms  0.407 ms
 5  www.example.com (10.130.1.4)  1.301 ms  0.415 ms  0.522 ms

Follow this repository if you want to watch my progress towards making the install of the playground fully automated!

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