-
fo_reloadvolume 0
0 - 1 volume for reloading sounds -
fo_reloadalpha x
alpha of viewmodel when reloading, 0 for invisible -
fo_team_color_crosshair
change crosshair to team colour -
cmd updateserver
tell server to pull latest progs and maps -
+slot n
bind. fires nth weapon -
fo_default_weapon 0
default weapon when using+slot
binds -
fo_hud_cache 1
less resource intensive hud -
fo_hud_fps 60
set hud refresh rate -
fo_grentimer_ping_frac 1
fraction of ping to correct for -
fo_grentimer_nostack 0
when set, only play the oldest timer -
fo_fte_hud 0
completely replace Quake engine hud with FO hud -
fo_legacy_sbar 0
use oldschool Team Fortress status bar -
fo_oldscoreboard 0
use oldschool Quake scoreboard -
fo_adminrefresh 2
time in seconds for admin menu to refresh -
fo_predict_weapons 1
client-side weapon prediction -
fo_predict_projectiles 1
client-side projectile prediction -
wpp_min_ping -1
minimum ping beforefo_wpp_beta
is enabled. -
fo_client_sniper_sight 1
client side sniper dot -
cl_p2r
use rocket model for incendiary launcher -
cl_r2g
use grenade model for rockets -
r_pyrotrail 0
ezquake-compatible trail selection for incendiary launcher -
r_rockettrail 0
ezquake-compatible trail selection for rocket launcher -
r_grenadetrail 0
ezquake-compatible trail selection for grenade launcher -
wpp_phys_adv_ms 0
-
wpp_phys_local_adv_ms 0
-
wpp_setspeed 1
-
wpp_debug 1
bitfield 0,1,2,4,8 for debugging -
fo_phys_debug 1
bitfield 0,1 for debugging -
Added in
fo_hittext_friendly 0
- setting to 1 shows text when damaging friendlys -
Added in
fo_hittext_colour3 "1 0 0"
- colour of friendly hittext if fo_hittext_friendly is set to 1 (rgb 0-1) -
Added in csqc hitaudio and hittext for testing
localinfo zutmode 1
on server to enable.
Client commands, default shown:
=== Audio ===
fo_hitaudio_enabled 1
- toggle on/offfo_hitaudio_hurtself 1
- play a sound when you hurt yourselffo_hitaudio_hurtteam 1
- play a sound when you hurt a teammatefo_hitaudio_hurtenemy 1
- play a sound when you hurt an enemyfo_hitaudio_killself 1
- play a sound when you kill yourselffo_hitaudio_killteam 1
- play a sound when you kill a teammatefo_hitaudio_killenemy 1
- play a sound when you kill an enemyfo_hitaudio_noarmour 1
- play an extra sound if you hurt an enemy with no armour
also added a headshot sound for snipers, only plays for the client
sound files are found in fortress/sound/hitaudio/
and fortress/sound/announcer/
=== Text ===
fo_hittext_enabled 1
- toggle on/offfo_hittext_size 32
- size of textfo_hittext_speed 96
- how fast text scrolls upfo_hittext_alpha 1
- alphafo_hittext_duration 2
- how long before text disappearsfo_hittext_rawdamage 1
- setting to 0 shows damage AFTER armour mitigationfo_hittext_noarmour 1
- changes colour of text if enemy has no armour, seefo_hittext_colour2
to setfo_hittext_offset 32
- how high text appears above targetfo_hittext_friendly 0
- toggles text above friendlys if you damage themfo_hittext_colour "1 1 1"
- default colour of enemy text (rgb 0-1)fo_hittext_colour2 "1 0 1"
- overrides default colour of enemy text iffo_hittext_noarmour 1
is set and target has no armour (rgb 0-1)fo_hittext_colour3 "1 0 0"
- colour of friendly hittext if fo_hittext_friendly is set to 1 (rgb 0-1)
-
Website backend for match results, stats. Get a token at fortressone.org, connect to a FortressOne server, and
login <token>
. -
localinfo play_to_completion 0
set to 1 to allow quad to continue to round end even after required score exceeded. -
localinfo pipecooldown_time <number>
time in seconds for demo pipe cooldown -
localinfo allpipes_cooldown on/off
whether cooldown is applied to individual pipes or all pipes. i.e. with this on the demo can not det any of his pipes immediately after firing. (default off) -
localinfo discord_channel_id <number>
to specify discord_channel. Required for autoreporting. -
localinfo fo_matchrated 2
whether match is rated / affects trueskill. 2 is false for 1v1 and 2v2 only. -
localinfo backend_address <uri>
to specify backend API endpoint. Default: https://www.fortressone.org/ -
All-time attack and all-time defence team options.
-
setinfo precise_grenades on/off
to enable precise timing when throwing grenades. This removes a random, up to, 100ms input delay. (default on) -
localinfo forcereload 0/1
Option to prevent forced reloads. -
+grenade1
and+grenade2
grenade buttons (more reliable than impulses), push to prime, again to throw. -
+dropflag
Allows player to hold button and flag will be thrown on contact. -
+rj
Switches to rocket/incendiary weapon, jumps and shoots.+aux_jump
is no longer required. -
dlastspawn
Tells spy to disguise as enemy who last spawned. -
setinfo cf_pyro_impulses 1
to swap Pyro's primary and secondary weapons. -
setinfo autodisguise 1
Causes spy todlastspawn
after spawning or cover blown. -
setinfo autodisguise 2
Causes spy todlast
after spawning or cover blown. -
special2
Scout:autoscan
, Demoman:+det5
, Pyro:+rj
, Spy:dlastspawn
, Engineer:togglesentry
-
New buttons (not impulses):
-
+special
Scout:dash
, Demoman:detpipe
, Medic:aura
, Hwguy:lock
, Pyro:airblast
, Spy:+feign
, Engineer:toggledispenser
. -
+special2
Same asspecial2
, but also has+rj
for Soldier and Pyro. -
setinfo hold_grens
for press and hold+grenade1
and+grenade2
-
setinfo hold_fiegn
for press and hold feigning -
setinfo hold_detpack
for press and hold detpack -
localinfo standardizedeathammo 1
server setting to make all backpack's dropped on death contain same ammo, regardless of victims ammo. If enabled defaults to 25 shells, 25 nails, 10 rockets, 50 cells.localinfo deathammo_shells <number>
,localinfo deathammo_nails <number>
,localinfo deathammo_rockets <number>
,localinfo deathammo_cells <number>
to modify these values -
localinfo splitbackpackmodels 1
server setting to have different visual models for backpack dropped on deathprogs/deathbag.mdl
and discardsprogs/discard.mdl
-
localinfo allowpracspawns 1
option for players to set a personal spawnpoint for practice. Players can then use commandsplacepracspawn
andremovepracspawn
. Suicide time penalties are removed while allowpracspawns is enabled. -
Added
localinfo nomapcycle 1
to stop all the confusion. -
Option to configure hwguy armor
localinfo max_armor_hwguy 250
. -
setinfo keepcells <number>
allows scout/med/pyro/eng/hwguy to include cells above<number>
into discards. eg. an eng with 200 cells that hassetinfo keepcells 50
will discard 150 cells and keep 50. sold/spy/sniper/demo will throw all cells regardless of<number>
(current behaviour). suggest players using this setinfo use scout/med/pyro/eng/hwguy class configs to set values for each class.localinfo nokeepcells 1
- disables keepcells server-wide -
option to let engineer move while building
localinfo em on
. -
new brush ent
trigger_jumper
- an alias fortrigger_push
with spawnflags 16 - retains your x/y velocity, only boosting your z by the .speed value. -
new csqc command
fo_menu_vote
shows the list of maps available to vote. -
vote_addmap
``vote_removemap`` now work client-side -
new cvar for zut
fo_hud_idle_alpha
- sets the minimum transparency for flaginfo inactive items -
optional solid nail/shock grenades - localinfo solid_nailgren on (default on)
-
localinfo nohitsounds 1 - disables hitsounds server-wide
-
localinfo noreturn 1 - prevents goalitems from returning (will still return from lava)
-
localinfo superaxe on/off - causes the axe to hit on all four attack frames (instead of only on 3rd frame)
-
localinfo supermedikit on/off - causes the medikit to hit on all four attack frames (instead of only on 3rd frame)
-
localinfo superspanner on/off - causes the spanner to hit on all four attack frames (instead of only on 3rd frame)
-
localinfo superknife on/off - causes the knife to hit on all four attack frames (instead of only on 3rd frame)
-
localinfo superknife_multihit on/off - controls whether multiple hits are allowed in a single attack
-
scout has "new" flash grenades - localinfo fo_flash on (default on)
-
ability to set client side min and max flash amounts - localinfo minflash x/localinfo maxflash x (number as a percentage - 1.5 = 150%)
-
cmd votemap
/cmd showvotes
/cmd listmaps
can now be used at any time and are part of the same system -
new server command
vote_removemap <name>
removes them -
new server command
vote_addmap <name> <desc> [mapgroup] [num_teams] [min_players] [max_players]
can be used to add maps to the below menu -
cmd mapmenu
brings up a map selection menu, which can then either be voted for or changed immediately, provided you have adminpwd/rcon set up -
localinfo vote_threshold 0.5 will set the portion of players required to win a vote
-
scout has "new" flash grenades - localinfo fo_flash on (default off)
-
ability to set client side min and max flash amounts - setinfo minflash x/localinfo maxflash x (number as a percentage - 1.5 = 150%)
-
localinfo quad_roles 1 enables the use of quad roles. Only works in quad mode: Blue gets the "attack" role first and Red gets the "defence" role. These roles can be configured by adding the "att_" and "def_" prefix to localinfo settings. Only detpipe_limit, respawn_time, gren limits and class limits are currently supported. Use
cmd showroles
to see the current configuration. The team with the "attack" role also has its flag hidden to avoid confusion. -
localinfo keep_teams 1/2 - keeps teams upon map change. 1 = same team. 2 = rotate teams
-
hud commands:
fo_hud [element] [setting] [value]
lets you manually configure the extra hud elements' settings andfo_hud_save
saves them. -
new spectator command
tracktarget
lets you track whoever you're pointing at -
setinfo killsound 1/2/3
1 enemies, 2 enemies and teammates, 3 enemies teammates and self -
cmd forcebreak
- new admin command to end the map (and go to vote) -
break
will vote to end the current map or recind your vote in a vote map -
localinfo vote_time 60 - seconds since the first vote is cast until voting is decided. 0 means majority vote only.
-
localinfo vote_map - map to designate for voting
-
localinfo vote_style 1 - got to voting map after round is over instead of asking using menus, 2 - maps restart upon time/frag limit, but a
break
concensus will exit them to the votemap. -
CSQC - fo_main_menu main menu - either from menu.dat or engine
-
CSQC - fo_menu_game in-game menu
-
CSQC - fo_grentimer 0 - none, 1 - starts on server prime message, 2 - starts on prime button press
-
CSQC - fo_grentimersound grentimer.wav
-
CSQC - fo_grentimervolume 1
-
CSQC - fo_specgrentimervolume -1 [ignored when -1]
-
CSQC - fo_jumpvolume 1
-
CSQC - fo_hud_reset resets HUD to defaults
-
CSQC - fo_hud_reload reloads last-saved hud configuration
-
CSQC - fo_hud_editor to move panels and save to config
-
CSQC - fo_csjumpsounds 1 for client side jump sounds (not delayed by ping)
-
info_empblock
has a new fieldgoal_effects
. Setting it to 16 will prevent it from blocking emps if there is a wall between it and the explosion. -
New map point entity
info_empblock
witht_length
field that specifies its radius of effect. An EMP explosion within a range of one will not go through walls. -
Server option for duelmode to allow draws on a double-ko
localinfo duel_allow_draw 1
/localinfo dad 1
(default 1) -
Server option for duelmode to force a tie-break based on difference
localinfo duel_tie_break X
/localinfo dtb X
(default 2) -
Server option for duelmode to force a countdown even if there is a double-kill
localinfo duel_draw_countdown 1
/localinfo ddc 1
(default 1). If 0, both will respawn immediately upon the second player's death. -
Server option for duelmode to allow players to autoprime as soon as they are able
localinfo duel_autoprime 1
/localinfo dap
. (default 0). Will only autoprime for players who have setsetinfo dap 1
-
Server option for duelmode to allow spawn protection
localinfo duel_spawn_guard 1
/localinfo dsg 1
- it will not allow any fighting until both players have left the spawn. -
Server option for duelmode to print winner's health
localinfo duel_print_health 1
/localinfo dph 1
-
Server option for duelmode to respawn with all grens
localinfo duel_all_grens 1
/localinfo dag 1
-
Server option to remove packs in duel mode
localinfo duel_no_packs 1
/localinfo dnp 1
-
Server setting for duelmode reset delay
localinfo drd 0.5
(localinfo duel_reset_delay 0.5
) -
Admin option to enable duel mode. Will auto-reset/resup the not dead player. Main option -
localinfo duelmode on
-
Server option for making all walls block EMP. Off by default.
localinfo walls_block_emp 1
orlocalinfo wbe 1
. (SPAWNFLAG_BLOCK_EMP 4096 will work regardless) -
Server option for setting detpack to solid (blocking). Off by default.
localinfo solid_detpack 1
orlocalinfo sdp 1
. -
Server option for overriding map class restrictions (except civilian).
serverinfo override_mapclasses 1
orserverinfo omc 1
. -
Option for maximum grenades for all classes.
localinfo max_gren1_<class> <number>
, shortlocalinfo mg1_<classnum> <number>
. Works for gren1s and gren2s. Eglocalinfo max_gren1_scout 0
to remove caltrops orlocalinfo mg2_9 2
to reduce max EMPs to 2. Set to -1 for default. -
Option to fully restock player's clip and finish reload immediately if in progress.
localinfo stock_reload 1
(localinfo srd 1
) will trigger only on flag capture (with stock_on_cap enabled).2
will trigger whenever any tfgoal gives you the appropriate ammo. -
Option for statusbar flaginfo.
setinfo sbflaginfo 1
(default). Setting it to2
will skip the tf tips on respawn and show flag info all the time. -
Admin system created to allow for easy setup of pub/clan/quad/duel games, kick players etc
localinfo adminpwd <password>
andcmd adminpwd <password>; wait; adminmenu
-
Loc support added to server, show locations for dropped flag.
-
Nailgrenades changed to "Shock/Laser Grenades" to lower spam/not stop bunnyhopping on hit (0 original, 1 laser, 2 burst).
localinfo nailgren_type 1
andnginfo
in game for all configurable settings. -
Option for "blast medic". Secondary grenade is repaced with blast gren. It behaves like a concussion grenade, but doesn't apply a concussion effect. The blast medic moves at 280 units (instead of 320), but is not speed capped.
localinfo medic_type 1
(0 for normal, 1 for blast). -
Blast grenade velocity multiplier
localinfo blastgren_velocity_multiplier
. (default 1 is same as concussion grenade). -
Option for hitsounds (1 - enemies only, 2 - enemies and teammates).
setinfo hitsound 2
-
Option for medic to be immune from concussion effects.
localinfo medicnocuss on
. -
Option to adjust concussion grenade effect time in seconds.
localinfo cussgrentime n
. -
Increased nail velocity. Disable with
localinfo old_ng_velocity on
. -
Nailgun and Super-nailgun damage configurable with
localinfo ng_damage
andlocalinfo sng_damage
. -
Keys and flags glow their colour.
-
Option to adjust conussion grenade effect time in seconds.
localinfo cussgrentime
. -
Option to fully restock player on cap.
localinfo stock_on_cap on
. -
Option to strip ammo and grens from defenders within 1500 units of cap point when flag is capped.
localinfo cap_strip 1
. -
Option for packs to fully restock health and armor of player.
localinfo stockfull on
. -
Automatic server-side mvd recording of clan matches. Requires
localinfo serverdemo on
. -
Map vote (4 random maps + current map) during last few minutes of game (shown for newly spawned or toggled with /togglevote).
-
Force early map vote using /votenext, /votetrick (trick maps) and /voterace (race maps).
-
Force map switch to the voted map early using /forcenext.
-
Auto ID feature (cf_autoid 1 = on, 2 = teammates only, 3 = enemies only).
-
Show friendly Sentry Gun health in /id for Engineers.
-
Show max health and max armor in /id for Medics and Engineers.
-
Grenade timers (disable with
setinfo nt 1
for no timers, orsetinfo nt 2
for no timer sound). -
Grenade slot switching (/grenswitch).
-
Prime/throw grenades with one button (/gren1 and /gren2).
-
Weapon slots (1-4) where 1 is always primary and 4 is always melee.
-
Quick attack aliases (+quick1-4 will switch weapon and fire).
-
Next/previous weapon (/weapprev and /weapnext).
-
Last weapon (/weaplast).
-
Remember current weapon and last weapon after dying.
-
Reload all weapon slots using /reloadnext (one at a time).
-
Drop hand grenade to ground if primed when dying.
-
Drop grenades in backpack.
-
Don't pick up unusable ammo from discarded backpacks (note: this only applies to /discarded backpacks).
-
Don't telefrag teammates when spawning.
-
Free class switch during first 10 seconds after spawning.
-
Updated class help (bindings, aliases and settings) reachable with /classhelp.
-
Dropping flag now possible on all maps using /dropflag.
-
Allow team changing.
-
Any non-valid impulse now closes the active menu.
-
Option to allow a demoman to place a detpack while reloading his weapon
localinfo detreload on
-
localinfo server_sbflaginfo : 0 - disables sbar flaginfo, 1 enables it [default: 1]
-
localinfo reverse_cap : 0 - normal gameplay, 1: you have to take your flag and capture in the enemy base [default: 0]
-
localinfo engineer_move / em : 0 - normal gameplay, 1: engineers can move while building [default: 1]
-
localinfo grenade_lockout / gl : Time in seconds grenade throw is locked out [default: 0.1]
-
localinfo round_delay_time : interval time between rounds in quadmode - seconds [default: 30]
-
localinfo max_gren2_soldier : maximum number of active nail/shock grenades (TF 2.8 = 3, OzTF = 1) [default: 3]
-
localinfo distance_based_cuss_duration : on/off - enables cuss duration to be proportional to the distance from the explosion [default: off]
-
lag compensation: see antilag.md for more information
== Removed ===
- Removed weapon messages for weapons without weapon modes.
- Removed bioweapon (merged into medikit).
- Removed grapple hook.
- Removed birthday mode.
- Removed engineer mortar (not used anymore).
- Removed bindings menu.
- Removed class help.
=== Fixed ===
- Don't allow building in prematch.
- Gas no longer goes through walls.
- Fixed the spamming weapon messages (e.g. Tranquiliser gun selected).
- Fixed the sentry gun menu to not close prematurely.
- Fixed broken ammo display.
- Fixed endless intermission bug.
- Fixed bug where players got stuck in intermission mode upon map change and hence could not respawn.
- Major code cleanup and rewrites.
- Team player count in team selection menu.
- Class player count (and class restrictions) in class selection menu.
- Changing teams is now allowed.
- Responsive menus and status bar thanks to rewritten menu/sbar code.
- Clip ammo in status bar ticks up during reload.
- Kill streak and personal cap count in status bar.
- Option to spawn with full ammo and armor.
- Map specific configurations (/fortress/cfg/maps/.cfg).
- Major code cleanup and rewrites.
- New special ability "dash" will initiate a bunny hop at 540 speed.
- New Scanner menu where Scanner settings can be changed.
- Caltrop Canisters no longer "explode" in your hands.
- Remember Scanner status across deaths.
+special2
to toggle scanner.
- Sniper Rifle range increased.
- Automatic sensitivity scaling while zoomed in. Use the special button as a zoom button. Use mouse wheel to adjust zoom while zoomed in. Sniper Rifle now needs to be reloaded between shots.
- New command
+rj
(or+special2
) to rocket jump.
- New detpack menu containing 5, 20, 50 and 255 second detpacks.
- Changed maximum detpipes allowed per team to 6 per demoman instead of 7 total.
- Decrease /detpipe cooldown to 0.5 seconds instead of 0.8.
- Stop detpacking by pressing last weapon bind.
+special2
to set 5 second detpack.
- Healing aura that heals 5 hp every second to friendly players within range (120 units), only active when cells >= 50.
- Medikit now heals friendly targets to max health + 50, consuming all cells.
- Cells automatically regenerate at 10 cells per second.
- Bioweapon now does 7 damage per second to enemies, up from 7 damage per 3 seconds.
- Assault Cannon can now be fired while moving and while jumping.
- Accuracy of Assault Cannon decreased while moving.
- HWGuy can now be affected by concussion grenades while firing Assault Cannon.
- New class special that stops the Assault Cannon from firing and just keeps it spinning.
- Lowered volume for spinning Assault Cannon.
- Add air-blast special.
- Rebalance weapons.
- New command +rj (or +special2) to rocket jump.
- Improved disguise menu.
- Auto-disguise (setinfo autodisguise 0/1/2).
- Change color and skin in one sequence.
- Last disguise (reachable through disguise menu or using /dlast alias).
- Stop disguising by pressing last weapon bind.
- New aliases for changing team color (
denemy
(if 2 teams),dblue,
dred,
dyellow,
dgreen,
dlastspawn
). - New aliases for changing skin (
dscout
,dsniper
,dsoldier
, etc). - Build your own disguise aliases (e.g.
alias bsniper "dblue; wait; dsniper"
for blue sniper). - Spy can now feign death in air.
- Spy now drops an empty backpack when feigning death.
- A fake death message (but relevant to current situation) is now shown when feigning death.
+special2
to disguise as last spawned enemy.
- Sentry Gun status (health, ammo and level) shown in status bar.
- New Sentry Gun maintenance menu containing simply rotation.
- Upgrade/repair/restock Sentry Gun on spanner hit.
- Dispenser automatically stocks nearby team members.
- Dispenser restock rate increases with more players on team.
- Repair Dispenser on spanner hit.
- Dismantle Sentry Gun/Dispenser using build menu when standing close.
- Stop building by pressing last weapon key.
- Added message when Dispenser is destroyed.
- Added dismantle message to show how many cells were returned to Engineer.
- New command toggledispenser (or
+special
) to build or detonate dispenser. - New command togglesentry (or
+special2
) to build or detonate sentry. - Engineers can now only dismantle own buildings and rotate own Sentry Gun.
+special
to build or destroy dispenser.+special2
to build or destroy sentry.
Compile with FTEQCC
Ensure that fteqcc64
is available in $PATH
and:
make
./generate_ctags.sh
Note: I got an error in vim:
E431: Format error in tags file "tags"
Before byte 364464
I just removed the one line at that byte address and it works fine now.
Note: Fixed in fteqcc 6010
Only works in ssqc
fteqcc64 ./ssqc/progs.src -fdumpfilenames