-
-
Notifications
You must be signed in to change notification settings - Fork 20
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Beta versions (0.200.9.0-beta1) #44
Comments
In Hitman 3, I can't override the DLSS preset with DLSSTweaks loaded as |
Ah might have an idea why, game could be calling the DLSS init function before we've actually finished initing the tweaks & read in the INI settings (init is handled in a separate thread) Could you give this build a try, just makes it so any calls to the DLSS funcs will wait until that thread has finished: |
This build has fixed it. That was quick, thanks a lot! |
Hm, are you on older drivers? AFAIK some older releases are missing that _Init_ProjectID_Ext func, and looks like it failed to get the address for it there. It's possible game might be checking nvngx.dll first to see if func exists, and would normally call a different func if it doesn't - our DLSSTweaks nvngx would always expose that func so we can support it on the newer drivers though, so to the game it would think it exists fine... Maybe can find a way to add a fallback that would call one of the other funcs for it instead, will try looking into it soon. E: actually might be something different, seems E2: ah looks like DLSSTweaks was exporting that func by mistake, guess that made DLSS code think that it was usable. This build has them removed, hopefully can help it: dlsstweaks-0.200.2alpha3.zip |
Yep, fixed with 200.2alpha3. :) |
Skyrim SE has regressed starting with 0.2 versions with either file name, it crashes shortly after launching. Nothing interesting in the log, unfortunately: |
Ah darn, any chance you could try the older betas mentioned in top post and see whether it starts working on an older one? Maybe can give us an idea what change might have caused it. I'll start downloading SSE now too and see if I can find anything - guessing https://www.nexusmods.com/skyrimspecialedition/mods/80343 is what you used to enable DLSS? |
Ok, with 0.200.0alpha as nvgx.dll, it actually gets loaded, as it writes a log and doesn't crash. Though it seems it doesn't work regardless, as DLSS HUD isn't overridden. With 0.200.2alpha and 0.200.2alpha2, it crashes. 12beta5 was the last version that still worked. |
Haven't had much luck with Skyrim unfortunately, tried a bunch of changes but haven't really got anywhere with it :/ 0.200alpha working fine almost looks like it's a fluke, if I build that in debug mode it also starts to crash, the only change seems to be debug uses a Only guess is maybe it's something stack related, the upscaler DLL code might be using too much stack space so there isn't enough to hold that return addr + saved registers. I did find one hacky way to make it always use the |
One more obscure and unfortunate case: 0.2 versions crash Tiny Tina Wonderlands too with either file name. Unreal Engine creates a mini crash dump (.7z file renamed to .zip): 12beta5 works with that game/mod. |
Seems the PDPerfPlugin that Skyrim upscaler uses is also used by REFrameworks pd-upscaler / TemporalUpscaler branch too - tried testing that with the RE4 demo and seems like it's able to load in DLSSTweaks fine there, and looks to be working fine other than an issue with ForceDLAA (seems REFramework fixes DLAA by using So guessing PDPerfPlugin isn't the issue with Skyrim, but either the Skyrim Upscaler plugin, or maybe something inherent to Skyrim itself (maybe the Skyrim exe has some weird stack size limit set on it - still not 100% sure if the issue is stack related though) (kinda strange that two different projects by different authors are using this plugin that doesn't seem to have source code published anywhere though, maybe my google skills aren't as good as they used to be...)
Thanks for the dump, I had another report about this from another user too, will try looking into it more soon. |
Found a way to make it use @aufkrawall could you check if this helps on your side too? Also could be worth checking Tiny Tina with it too. |
Uncharted: Legacy of Thieves Collection was crashing right at the start with 0.200.2, it's working again with 0.200.3beta1. |
A bit of unfortunate timing, I've just switched to Radeon. :( |
Thank you, and how about using the 'pre release' feature? |
Oh yeah.. ... why not build an upscaler plugin alternative working for Skyrim SE ?.. for DLSS Tweaks ! Thanks ?? :p |
0.200.9.0-beta1 posted at #132 (comment) |
Was brought up how betas are pretty scattered on here right now, mainly because I'm usually posting test/beta builds to try helping with a specific issue someone is having, or to get feedback on a specific feature.
Some might want to keep up to date with the latest builds though so will try and keep this post updated when I post up a new build somewhere too.
Latest:
DLSSTweaks 0.200.9.0-beta1: #132 (comment)
Previous:
DLSSTweaks 0.200.8.2: https://www.nexusmods.com/site/mods/550?tab=files
DLSSTweaks 0.200.8.2-beta1: #102 (comment)
DLSSTweaks 0.200.8.1: https://www.nexusmods.com/site/mods/550?tab=files
DLSSTweaks 0.200.8-beta1: #101 (comment)
ConfigTool 0.200.7.6: #85 (comment)
DLSSTweaks 0.200.7-beta4: #85 (comment)
ConfigTool 0.200.7.5: #85 (comment)
0.200.7-beta3: #88 (comment)
0.200.7-beta2a: #88 (comment)
0.200.7-beta2: #88 (comment)
0.200.7-beta1: #88 (comment)
0.200.6: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.6
0.200.5-beta4: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.5-beta4
0.200.5-beta3: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.5-beta3
0.200.5-beta2: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.5-beta2
0.200.5-beta1: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.5-beta1
0.200.4 release: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.4
0.200.3 release: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.3
0.200.3beta1: #44 (comment)
0.200.2 release: https://github.com/emoose/DLSSTweaks/releases/tag/0.200.2
0.200.2alpha3: #44 (comment)
0.200.2alpha2: #44 (comment)
0.200.2alpha: #33 (comment)
0.200.0alpha: #33 (comment)
12beta5: #22 (comment)
12beta4b: #22 (comment)
12beta4a: #22 (comment)
12beta4: #22 (comment)
12beta3a: #28 (comment)
12beta3: #22 (comment)
12beta2: #22 (comment)
12beta1: #22 (comment)
The text was updated successfully, but these errors were encountered: