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Shoebill

A Macintosh II emulator that runs A/UX (and A/UX only).

Platform SDL GUI OSX GUI
Linux Linux Build Status
OSX OSX Build Status
Windows Windows Build status
⚠️Known issue

Shoebill is an all-new, BSD-licensed Macintosh II emulator designed from the ground up with the singular goal of running A/UX.

Shoebill requires a Macintosh II, IIx or IIcx ROM, and a disk image with A/UX installed.

Supports

  • A/UX 1.1.1 through 3.1 (and 3.1.1 a little)

Currently Implements

  • 68020 CPU (mostly)
  • 68881 FPU (mostly)
  • 68851 PMMU (just enough to boot A/UX)
  • SCSI
  • ADB
  • PRAM
  • Ethernet (via emulated Apple EtherTalk/DP8390 card)
  • A NuBus video card with 24-bit depth.

Does not implement (yet)

  • Sound
  • Floppy
  • Serial ports

How To Build Shoebill

Directories in the git repo:

  • /core - the platform-independent guts of shoebill
  • /debugger - a CLI debugger whose GUI is implemented with GLUT (not SDL)
  • /gui - a Cocoa-based macOS GUI
  • /sdl-gui - a bad, slapped-together SDL-based GUI for linux/windows/macOS

Building the core:

The core is plain C with no external dependancies, and it should build cleanly with clang/gcc without any weird compiler flags.

For the macOS Cocoa GUI, the core is compiled and linked as a static library, and the GUI is built as a separate Xcode project. For the SDL GUI, there isn't even a makefile, just a script that compiles and links the whole binary with a single clang/gcc invocation. (Feel free to improve on this :)

Compiling the core requires a few extra steps, aside from actually compiling and linking it: several .c files need to be preprocessed with a special perl script (core/macro.pl), and the instruction decoder needs to be generated (via core/decoder_gen.c).

Here's how you invoke the preprocessor for a single .c file:

$ perl core/macro.pl <input file> <output file>

E.g.

$ perl core/macro.pl core/adb.c tmp/adb.preprocessed.c

And here are the .c files in core/ that require preprocessing:

  • adb.c
  • fpu.c
  • mc68851.c
  • mem.c
  • via.c
  • floppy.c
  • core_api.c
  • cpu.c
  • dis.c

The instruction decoder generator is implemented in C, so it itself needs to be compiled:

$ gcc -O1 core/decoder_gen.c -o tmp/decoder_gen

And then it should be called twice to generate two separate files (for the cpu and disassembler):

$ tmp/decoder_gen inst tmp/
$ tmp/decoder_gen dis tmp/

(This will create two files: tmp/inst_decoder_guts.c and tmp/dis_decoder_guts.c)

Now you have a bunch of .c files which you can compile and link together to build the core, namely:

  1. All the files generated by the preprocessor
  2. The two files generated by the instruction decoder
  3. These remaining files in core/
    • alloc_pool.c
    • atrap_tab.c
    • coff.c
    • ethernet.c
    • exception.c
    • filesystem.c
    • macii_symbols.c
    • redblack.c
    • scsi.c
    • sound.c
    • toby_frame_buffer.c
    • video.c
    • SoftFloat/softfloat.c

The makefile in core/ does all this, but the linking only works on macOS. The existing makefile tries to create universal (fat 32-/64-bit) static library, and uses weird macOS-only tools to do so.

Building the macOS GUI

The GUI is implemented in Cocoa in an Xcode project in /gui. You can build the GUI with:

$ cd gui; xcodebuild -target Shoebill

That'll dump the built app in gui/build/Release/Shoebill.app

Building the SDL GUI (for macOS/Linux/Windows)

In /sdl-gui, there are scripts for macOS, Linux, and Windows, which go through all the usual steps to prepare the core, but then just compile and link the binary together with one giant gcc call.

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A Macintosh II emulator that runs A/UX

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