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beacHball

Simple ball game written in Haskell, using Netwire and SDL2.

Building

Building is most painless using Stack. It requires SDL2 and SDL2_ttf.

(Ubuntu) Linux

Install the SDL2 dev packages via the package manager:

sudo apt install libsdl2-dev libsdl2-ttf-dev

After that you can build with

stack setup # needed if stack hasn't updated the resolver used by the project
stack build

Windows

Install the SDL2 packages through the msys2 installation that comes with stack. The following command lines assume that you are on 64 bit Windows:

@rem Install ghc and msys2
stack setup
@rem Update pacman mirror list for msys, first by hand
@rem It uses only sourceforge by default, and that is very flaky
(echo. & echo Server = http://repo.msys2.org/msys/$arch) >> %LOCALAPPDATA%\Programs\stack\x86_64-windows\msys2-20150512\etc\pacman.d\mirrorlist.msys
@rem Update package database, ignore errors for mingw
stack exec pacman -- -Sy
@rem Update mirror list, for real now
stack exec pacman -- -S pacman-mirrors
@rem Update package database, for real now
stack exec pacman -- -Sy
@rem Install SDL2, SDL2_ttf and pkg-config
@rem SDL2 Haskell module does not support SDL2 2.0.6 on Windows yet, so get 2.0.5
stack exec pacman -- -U http://repo.msys2.org/mingw/x86_64/mingw-w64-x86_64-SDL2-2.0.5-2-any.pkg.tar.xz
stack exec pacman -- -S mingw-w64-x86_64-pkg-config mingw-w64-x86_64-SDL2_ttf

After that you can build with stack build.

If you get an error The procedure entry point inflateValidate could not be located in the dynamic link library zlib1.dll when running, then you hit a conflict between the zlib shipped with GHC and zlib from the MSYS installation. Just copy the latter over the former and try again:

copy /y C:\Users\berlin\AppData\Local\Programs\stack\x86_64-windows\msys2-20150512\mingw64\bin\zlib1.dll C:\Users\berlin\AppData\Local\Programs\stack\x86_64-windows\ghc-8.0.2\mingw\bin\

macOS

Install SDL2, SDL2_ttf and pkg-config for example from Homebrew:

brew install pkg-config sdl2 sdl2_ttf

After that you can build with

stack setup # needed if stack hasn't updated the resolver used by the project
stack build

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