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This builds on top of #250 to use macroquad next version on branch
reimagine
get screen coordinate and render a point, it's not too great to get a feeling of exact position of the point being projected. cheating with distance feels off (It would probably need to take fov into account..)
create a sphere mesh + tweak the rendering
Also, I think macroquad needs to expose
PipelineParams
inShader::new
to be able to tweakdepth_test
and see when line and sphere are inside the shape.I investigated those options in my branch
projection_example_reimagine_more
at more custom rendering Vrixyz/parry#3.projection.webm