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A template for bootstrapping BepInEx mod projects for Derail Valley.

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BepInEx Mod Template

⚠️ Warning ⚠️

We've switched back to Unity Mod Manager, and in accordance, have created a new template for UMM mods.
This template is no longer maintained, and should not be used. It is public only for archival purposes.
A template for creating Derail Valley mods that load via BepInEx.

Report Bug · Request Feature

Table of Contents
  1. About The Project
  2. Building
  3. Packaging
  4. License

About The Project

This is a template for Derail Valley mods that load via the BepInEx mod loader.
TODO: Instructions for how mod creators use this template.

Building

Building the project requires some initial setup, after which running dotnet build will do a Debug build or running dotnet build -c Release will do a Release build.

References Setup

After cloning the repository, some setup is required in order to successfully build the mod DLLs. You will need to create a new Directory.Build.targets file to specify your local reference paths. This file will be located in the main directory, next to MOD_NAME.sln.

Below is an example of the necessary structure. When creating your targets file, you will need to replace the reference paths with the corresponding folders on your system. Make sure to include semicolons between each of the paths and no semicolon after the last path. Also note that any shortcuts you might use in file explorer—such as %ProgramFiles%—won't be expanded in these paths. You have to use full, absolute paths.

<Project>
	<PropertyGroup>
		<ReferencePath>
			C:\Program Files (x86)\Steam\steamapps\common\Derail Valley\DerailValley_Data\Managed\
		</ReferencePath>
		<AssemblySearchPaths>$(AssemblySearchPaths);$(ReferencePath);</AssemblySearchPaths>
	</PropertyGroup>
</Project>

Line Endings Setup

It's recommended to use Git's autocrlf mode on Windows. Activate this by running git config --global core.autocrlf true.

Packaging

To package a build for distribution, you can run the package.ps1 PowerShell script in the root of the project. If no parameters are supplied, it will create a .zip file ready for distribution in the dist directory. A post build event is configured to run this automatically after each successful Release build.

Linux: pwsh ./package.ps1 Windows: powershell -executionpolicy bypass .\package.ps1

Parameters

Some parameters are available for the packaging script.

-NoArchive

Leave the package contents uncompressed in the output directory.

-OutputDirectory

Specify a different output directory. For instance, this can be used in conjunction with -NoArchive to copy the mod files into your Derail Valley installation directory.

License

Source code is distributed under the MIT license. See LICENSE for more information.

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A template for bootstrapping BepInEx mod projects for Derail Valley.

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