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Octad v1.0.2

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@dechristopher dechristopher released this 03 Mar 00:24
· 20 commits to master since this release

This release contains a fix to a bug that was making far pawn castling impossible to do over UOI notation. The library was treating far pawn castling and Kc1 as white or Kb4 as black as the same move. Far pawn castling should have been recognized under the hood as Kd1 as white or Ka4 as black. With this fix, far pawn castling will work properly and the integrated engine will be able to perform more accurate move depth calculations since we weren't losing bunches of far pawn castling possibilities.