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同步拉取 #17805
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同步拉取 #17805
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* optimize 2d particle * optimize 2d particle * optimize 2d particle * code style * code style * annotation
* fix issue that destroy asset twice * fix that register audio handler failed * fix preloading * refine * refine api docs * setTexture with a url of image is not supported anymore * refine * refine loadNativeFile aviod repeating download * avoid releasing asset in other bundle * refine
…os#6421)" (cocos#6431) This reverts commit 32a27b8.
* 修复bug cocos#6387 cocos#6387 * Update blend-func.js * Update blend-func.js * Update blend-func.js
* fixed that texture can not update when there is no image * refine
* spine set default skin * reform
* remove raw asset * polish autoReleaseAssets * update deprecate info * update deprecate info * should call start, update, lateUpdate only if they are functions
* rm mesh module in 3D module * refine code
fix unit test
add _reverse to Rotate action
* Correct the misspelling of TOUCH_MOVE. * Commit changes
) This reverts commit 46f3c4e.
* Fix some errors in API documentation. * Commit changes * Commit changes
* throw an error when no image available * refine
…cocos#7372) * fix click video player callback use isPlaying when the pause invalid * refine code
* fix set font failed in native * return error when load direct asset failed even assetManager.force is enabled * Use copy if requests is array
* record remote server address * refine
调整依据: FPS 通常是人么最关系的. DrawCall 次之. 而三个关于时间的指标 应该放在一起.
* fix memory leaks * free after uploading * check bundle before create one * revert * revert * revert
* hack iOS 14 buffer switching mechanism * refine * add description
This reverts commit 26031bd.
Sync master to 2.4
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