remove ia pool. #6373
Workflow file for this run
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name: <Native> Compile | |
on: | |
pull_request: | |
paths: | |
- 'templates/**' | |
- 'native/**' | |
- '.github/workflows/native-compile-platforms.yml' | |
# github.head_ref is only defined on pull_request events | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }} | |
cancel-in-progress: true | |
jobs: | |
compile_windows: | |
name: "Windows" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: windows-2019 | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: Install deps | |
uses: humbletim/[email protected] | |
with: | |
vulkan-query-version: 1.2.189.0 | |
vulkan-components: Vulkan-Headers, Vulkan-Loader | |
vulkan-use-cache: true | |
- name: Compile win64 | |
shell: bash | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
cd $GITHUB_WORKSPACE/templates/windows | |
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake | |
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake | |
mkdir -p build-win64/proj | |
touch build-win64/proj/cfg.cmake | |
echo "set(CC_USE_GLES3 ON)" >> build-win64/proj/cfg.cmake | |
echo "set(CC_USE_VULKAN ON)" >> build-win64/proj/cfg.cmake | |
echo "set(CC_USE_GLES2 ON)" >> build-win64/proj/cfg.cmake | |
echo "set(USE_SPINE OFF)" >> build-win64/proj/cfg.cmake | |
echo "set(USE_DRAGONBONES OFF)" >> build-win64/proj/cfg.cmake | |
echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win64/proj/cfg.cmake | |
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win64/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-win64/proj/cfg.cmake | |
mkdir build-win64/assets | |
cd build-win64 | |
RES_DIR=${GITHUB_WORKSPACE//\\//}/templates/windows/build-win64 | |
COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native | |
cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Ax64 | |
cmake --build . --config Release | |
echo "Compile Win64 Release Done!" | |
compile_android_minimal: | |
name: "Android Minimal" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- uses: nttld/setup-ndk@v1 | |
id: setup-ndk | |
with: | |
ndk-version: r21e | |
add-to-path: false | |
- uses: actions/setup-java@v3 | |
id: setup-jdk | |
with: | |
distribution: 'zulu' | |
java-version: '17' | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
ANDORID_NDK=$ANDROID_NDK_LATEST_HOME | |
NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template | |
echo "Compiling Android ... " | |
cd $GITHUB_WORKSPACE/templates/ | |
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake | |
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake | |
if [ ! -d android-template ]; then | |
cp -r android/template android-template | |
fi | |
cd $GITHUB_WORKSPACE/templates/android/build | |
mkdir -p build-android/proj | |
touch build-android/proj/cfg.cmake | |
echo "set(CI_FORCE_MINIMAL_FEATURES ON)" >> build-android/proj/cfg.cmake | |
echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake | |
mkdir -p build-android/proj/res/values | |
cat << EOF > build-android/proj/res/values/strings.xml | |
<resources> | |
<string name="app_name" translatable="false">CocosGame</string> | |
</resources> | |
EOF | |
mkdir -p build-android/assets | |
ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/ | |
sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDORID_NDK@g" gradle.properties | |
sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties | |
sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties | |
sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties | |
sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties | |
# To speedup CI, compile arm64-v8a only | |
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties | |
sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties | |
echo "Compile Android - cmake ..." | |
echo "ANDORID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}" | |
# ./gradlew :CocosGame:assembleDebug --quiet | |
./gradlew :CocosGame:assembleRelease --quiet | |
echo "Compile Android Debug Done!" | |
compile_android: | |
name: "Android" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- uses: nttld/setup-ndk@v1 | |
id: setup-ndk | |
with: | |
ndk-version: r21e | |
add-to-path: false | |
- uses: actions/setup-java@v3 | |
id: setup-jdk | |
with: | |
distribution: 'zulu' | |
java-version: '17' | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
ANDORID_NDK=$ANDROID_NDK_LATEST_HOME | |
NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template | |
echo "Compiling Android ... " | |
cd $GITHUB_WORKSPACE/templates/ | |
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake | |
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake | |
if [ ! -d android-template ]; then | |
cp -r android/template android-template | |
fi | |
cd $GITHUB_WORKSPACE/templates/android/build | |
mkdir -p build-android/proj | |
touch build-android/proj/cfg.cmake | |
echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake | |
echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake | |
echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake | |
echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake | |
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake | |
echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake | |
mkdir -p build-android/proj/res/values | |
cat << EOF > build-android/proj/res/values/strings.xml | |
<resources> | |
<string name="app_name" translatable="false">CocosGame</string> | |
</resources> | |
EOF | |
mkdir -p build-android/assets | |
ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/ | |
sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDORID_NDK@g" gradle.properties | |
sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties | |
sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties | |
sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties | |
sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties | |
# To speedup CI, compile arm64-v8a only | |
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties | |
sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a@g" gradle.properties | |
echo "Compile Android - cmake ..." | |
echo "ANDORID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}" | |
./gradlew :CocosGame:assembleDebug --quiet | |
echo "Compile Android Debug Done!" | |
compile_mac_x86_64: | |
name: "MacOS x86_64" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
echo "Compiling MacOSX ... " | |
cd $GITHUB_WORKSPACE/templates/mac | |
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake | |
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake | |
mkdir -p build-mac/proj | |
touch build-mac/proj/cfg.cmake | |
echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake | |
echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake | |
mkdir build-mac/assets | |
RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac | |
cd build-mac | |
cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT | |
set +e | |
cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64 | |
retcode=$? | |
set -e | |
if [ $retcode -ne 0 ]; then | |
echo "-----------------------------------------------------------------------------------------------" | |
echo "------------------------------------ recompile without `-quiet` -------------------------------" | |
echo "-----------------------------------------------------------------------------------------------" | |
cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64 | |
fi | |
echo "Compile MacOSX x86_64 Release Done!" | |
compile_mac_arm64: | |
name: "MacOS arm64" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
echo "Compiling MacOSX ... " | |
cd $GITHUB_WORKSPACE/templates/mac | |
mkdir -p build-mac/proj | |
touch build-mac/proj/cfg.cmake | |
echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake | |
echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake | |
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake | |
mkdir build-mac/assets | |
RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac | |
cd build-mac | |
cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT | |
set +e | |
cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64 | |
retcode=$? | |
set -e | |
if [ $retcode -ne 0 ]; then | |
echo "-----------------------------------------------------------------------------------------------" | |
echo "------------------------------------ recompile without `-quiet` -------------------------------" | |
echo "-----------------------------------------------------------------------------------------------" | |
cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64 | |
fi | |
echo "Compile MacOSX ARM64 Release Done!" | |
compile_iOS: | |
name: "iOS" | |
if: | |
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration')) | |
runs-on: macos-11 | |
steps: | |
- uses: maxim-lobanov/setup-xcode@v1 | |
with: | |
xcode-version: 12.4 | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
set -x | |
NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
echo "Compiling iOS ... " | |
cd $GITHUB_WORKSPACE/templates/ios | |
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake | |
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake | |
mkdir -p build-ios/proj | |
touch build-ios/proj/cfg.cmake | |
echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake | |
echo "set(TARGET_IOS_VERSION 11.0)" >> build-ios/proj/cfg.cmake | |
echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake | |
echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake | |
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-ios/proj/cfg.cmake | |
mkdir build-ios/assets | |
cd build-ios | |
RES_DIR=$GITHUB_WORKSPACE/templates/ios/build-ios | |
cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \ | |
-DCMAKE_OSX_SYSROOT=iphoneos \ | |
-DCMAKE_OSX_ARCHITECTURES=arm64 \ | |
-DRES_DIR=$RES_DIR \ | |
-DCOCOS_X_PATH=$NATIVE_ROOT | |
set +e | |
#cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO | |
cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO | |
retcode=$? | |
set -e | |
if [ $retcode -ne 0 ]; then | |
echo "-----------------------------------------------------------------------------------------------" | |
echo "------------------------------------ recompile without `-quiet` -------------------------------" | |
echo "-----------------------------------------------------------------------------------------------" | |
cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO | |
fi | |
echo "Compile iOS Done!" | |
compile_wgpu_mac: | |
name: "Emscripten" | |
runs-on: macos-latest | |
if: contains( github.event.pull_request.title, 'WGPU_CI_ON' ) | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download external libraries | |
shell: bash | |
run: | | |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js` | |
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external | |
- name: Setup Emscripten | |
run: | | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
git clone https://github.com/emscripten-core/emsdk.git NATIVE_ROOT/../../emsdk | |
cd NATIVE_ROOT/../../emsdk | |
./emsdk install 3.1.17 | |
./emsdk activate 3.1.17 | |
source ./emsdk_env.sh | |
emcc -v | |
- name: Compile | |
env: | |
COCOS_ENGINE_DEV: 1 | |
run: | | |
NATIVE_ROOT=$GITHUB_WORKSPACE/native | |
cd $NATIVE_ROOT/cocos/renderer/gfx-wgpu | |
$NATIVE_ROOT/../../emsdk/upstream/emscripten/emcmake cmake . | |
$NATIVE_ROOT/../../emsdk/upstream/emscripten/emmake make | |
echo "Compile WGPU by ems on MacOS Done!" |