-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Move source of truth for duration and repeat style to the execution phase #49
Move source of truth for duration and repeat style to the execution phase #49
Conversation
/// total duration equal to the duration of one cycle (the animation's `duration`) multiplied by the number of | ||
/// cycles (as specified by the animation's `repeatStyle`). | ||
/// total duration equal to the duration of one cycle (the animation's `implicitDuration`) multiplied by the number | ||
/// of cycles (as specified by the animation's `implicitRepeatStyle`). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I want to follow this up with an effort to be more consistent with the terminology we use in the project - both in the long form documentation and headerdocs, as well as some of the (private) variable names. For example, we talk about the "total" duration here, but I don't think that's the most descriptive term. When talking about durations, I've started differentiating by saying:
- The time from the start of the execution phase to when the animation completes is the
end-to-end duration
. This is usually a calculated value based on the cycle duration and the repeat style (when available). - The time for the animation to go from a relative timestamp of 0 to 1 (or 1 to 0) is the
cycle duration
. This is typically how consumers specify the duration. - The time for the animation to go between two arbitrary relative timestamps is the
segment duration
. This is used in a few places like snapshot testing and the upcoming interactive animations.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This makes sense, total
can be ambiguous when animation has multiple phases. end-to-end
sounds good but feels a bit clumsy as variable name, what about overall duration
?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yeah, I could see "overall" working for that. I filed to #52 to track updating the documentation.
37c50ae
to
b995d5d
Compare
Pulled the fixes to the pod lint command into a separate PR (#51) |
This was commented on the wrong PR 🤦 Moved it to #35 (comment). |
…hase * Adds `duration` and `repeatStyle` parameters to the `Animation.perform(...)` and `AnimationQueue.enqueue(...)` methods to allow for specifying an explicit duration and repeat style at the start of the execution phase. * Renames the `duration` properties on `Animation` and `AnimationGroup` to `implicitDuration`. * Renames the `repeatStyle` properties on `Animation` and `AnimationGroup` to `implicitRepeatStyle`. * Renames `AnimationRepeatStyle.none` to `.noRepeat` to avoid an ambiguous reference when using an optional repeat style. * Updates a lot of headerdocs to better explain how the duration and repeat styles are resolved.
b995d5d
to
537422d
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good stuff. The implicit
naming adds clarify and easy to reason about.
/// total duration equal to the duration of one cycle (the animation's `duration`) multiplied by the number of | ||
/// cycles (as specified by the animation's `repeatStyle`). | ||
/// total duration equal to the duration of one cycle (the animation's `implicitDuration`) multiplied by the number | ||
/// of cycles (as specified by the animation's `implicitRepeatStyle`). |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This makes sense, total
can be ambiguous when animation has multiple phases. end-to-end
sounds good but feels a bit clumsy as variable name, what about overall duration
?
duration
andrepeatStyle
parameters to theAnimation.perform(...)
andAnimationQueue.enqueue(...)
methods to allow for specifying an explicit duration and repeat style at the start of the execution phase.duration
properties onAnimation
andAnimationGroup
toimplicitDuration
.repeatStyle
properties onAnimation
andAnimationGroup
toimplicitRepeatStyle
.AnimationRepeatStyle.none
to.noRepeat
to avoid an ambiguous reference when using an optional repeat style.Resolves #43.