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Various fixes + last game bugfix #6
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Tempystral
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Moevd globals to locals where required, added comments
Made the countdown and buffer defaults unambiguous, cleaned up their init checks. Also put buffer init into a function.
As far as I can tell it doesn't do anything.
Changed globals to locals where possible, made default timeLimit clearer
Made seed global, allowing settingsValue to become local. Made other variables local as well. Seed is now retrieved in the getSettings function.
Tempystral
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Code cleanup for workability
Make variables local where possible, load seed from getSettings()
Oct 25, 2020
Fixed bugs in nextGame() function. - Removing all but one game now works correctly in all conditions - States are no longer saved and loaded when there is one game left and it has not changed
Tempystral
changed the title
Make variables local where possible, load seed from getSettings()
Various fixes + last game bugfix
Oct 25, 2020
When one game is left, don't update the change count between countdowns. This will still write a "1" if the game had not been played before.
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I started poking around to make my own additions, and performed some code cleanup to make the script easier to work with.
Highlights: