Releases: brando56894/dungeon-quest
Releases · brando56894/dungeon-quest
Various Fixes and Upgrades
Rebased upon v1.12 and cherry-picked commits from August 18th and 19th, before MasaYume merged in anpc.py and started to completely change the entire game, which largely removed a lot of my code.
v1.12
- Removed remnants of logic gate in main menu
- Use Pickle to save the Player object, loading the saved object doesn't work yet
- Increased the health of the Dragon mid-boss
v1.11
First contributions of Masa-Yume
- Swapped out Random for Masa-Yume's SuperRand, in order to make the rolls more evenly distributed
- Fixed the save game feature (just saves one property)
- Various code clean-ups
- Replaced Logic Gate on Main Menu with Dictionary Gate
v1.10
- Implemented final boss attack
*Made it possible to finish the game successfully, previously it would go on endlessly until your character was killed - Merged weapons.py into player.py and attempted to use classes/objects for the weapons
- Gave the big and small monsters names, along with the final boss
- Limited the number of times the player can run from a fight
- Added the ability to use more than one potion
- Modfied rolls to make the game less predictable and more interesting
v1.9
- Completely rewrote the debug menu to include all current functions
- Made it impossible to run away from the dragon
- Added logic for dragon attack and xp gained based on monster type
v1.8
- Implemented mid-game boss fight
- gain_xp() is now dependant on the type of monster killed
v1.6
- Two monster types: big and small
- Four weapons: dagger, sword, pistol and rifle