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Releases: brando56894/dungeon-quest

Various Fixes and Upgrades

18 Dec 02:52
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Rebased upon v1.12 and cherry-picked commits from August 18th and 19th, before MasaYume merged in anpc.py and started to completely change the entire game, which largely removed a lot of my code.

v1.12

19 Aug 05:30
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  • Removed remnants of logic gate in main menu
  • Use Pickle to save the Player object, loading the saved object doesn't work yet
  • Increased the health of the Dragon mid-boss

v1.11

19 Aug 05:27
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First contributions of Masa-Yume

  • Swapped out Random for Masa-Yume's SuperRand, in order to make the rolls more evenly distributed
  • Fixed the save game feature (just saves one property)
  • Various code clean-ups
  • Replaced Logic Gate on Main Menu with Dictionary Gate

v1.10

19 Aug 05:13
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  • Implemented final boss attack
    *Made it possible to finish the game successfully, previously it would go on endlessly until your character was killed
  • Merged weapons.py into player.py and attempted to use classes/objects for the weapons
  • Gave the big and small monsters names, along with the final boss
  • Limited the number of times the player can run from a fight
  • Added the ability to use more than one potion
  • Modfied rolls to make the game less predictable and more interesting

v1.9

19 Aug 05:04
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  • Completely rewrote the debug menu to include all current functions
  • Made it impossible to run away from the dragon
  • Added logic for dragon attack and xp gained based on monster type

v1.8

19 Aug 05:01
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  • Implemented mid-game boss fight
  • gain_xp() is now dependant on the type of monster killed

v1.6

19 Aug 04:54
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  • Two monster types: big and small
  • Four weapons: dagger, sword, pistol and rifle