Release 1.6.0
Last in the 1.x line.
Much cleanup and streamlining of the code, getting ready for the 2.x line.
Adds a new control mechanism; in addition to the original timer-based frame control, there's a new AsyncController class that can be used to advance animations at a rate other than realtime. This will be extended in the future to allow animations to be controlled by a monitor's vertical blanking interval now that JUCE supports that.