Simple procedurally generated map made in Processing3 while studying some procedural content generation. Free to use, just put due credits somewhere and we're good.
Just download all the files and run them with Processing (version used to create the project was 3.2.3, but it should work in other versions).
- Up/Down/Left/Right (Or WSAD): Moves the red ball around. (Note: No wall collision encoded, so the ball passes through walls)
- 'g' key: Generates new map using the hard-coded configuration.
To change the values used for the map creation(minimum/maximum room size, tile size, maximum room number, etc), just modify that data in the beginning of PCGMain.pde.