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Update README.md
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CosmoMatt authored Jun 18, 2024
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Expand Up @@ -23,7 +23,7 @@ Ballpark compute times (when running on an 40GB A100 GPU) and compression levels
| Precompute | L=512, N=3 | ~90ms | ~190ms | ~20s | 2,618,880 | ~ 63,000 (97.594%) | ~504 (99.981%) |
| On-the-fly | L=2048, N=3 | ~18s | ~40s | ~5m | 41,932,800 | ~ 123,750 (99.705%) | ~ 990 (99.998%) |

Note that these times are not batched, so in practice may be substantially faster.
Note that these times are not batched, so in practice may be substantially faster. For example, with a large batch size at $L=256, N=3$ textures are generated at a rate of 500ms per texture on a single 40GB NVIDIA A100 GPU. Further note that everything here is running at 64 bit precision, therefore relaxing to 32 bit precision reduces computation time and memory by a factor of 2, and facilitates larger batching for further acceleration.

## Scattering covariances :dna:

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