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OSL Support Status
François Beaune edited this page Feb 21, 2015
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34 revisions
- Standard
diffuse
,oren_nayar
,translucent
,reflection
,refraction
andmicrofacet
closures - appleseed-specific Ashikhmin-Shirley and Disney's principled BRDF closures
- Emission
- Transparency
- Texture lookups
- Object coordinate systems
- Camera coordinate system
-
get_attribute
andtrace
calls -
dtime
anddPdtime
globals
- NDC and screen coordinate transforms (work in progress)
- Bump mapping (requires ray differentials)
- The background closure is ignored right now
-
holdout
anddebug
closures are ignored
-
ShaderGlobal
members that depend on ray differentials are set to 0 (we don't have ray differentials in appleseed yet) - Geometry user data
- Displacement
- Subsurface scattering
- Arbitrary AOVs from shadergroups
- Light attenuation shaders
- Named coordinate systems
- More closures