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OSL Support Status
Esteban Tovagliari edited this page Oct 10, 2016
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- Standard
diffuse
,oren_nayar
andtranslucent
closures - appleseed-specific Ashikhmin-Shirley, Glossy, Glass, Metal, Subsurface and Disney's principled BRDF closures
- Emission and surfacearea()
- Background (for procedural environments end environment lighting)
- Transparency
- Texture lookups
- Bump mapping
- Object coordinate systems
- Camera coordinate system
-
get_attribute
andtrace
calls -
dtime
anddPdtime
globals
- NDC and screen coordinate transforms (work in progress)
-
holdout
anddebug
closures are ignored
- Geometry user data
- Displacement
- Arbitrary AOVs from shadergroups
- Light attenuation shaders
- Named coordinate systems?