Skip to content
est77 edited this page Sep 9, 2014 · 6 revisions

Supported

  • Diffuse, translucent, reflection, refraction and microfacet standard closures
  • oren_nayar, ashikhmin_shirley and disney principled brdf appleseed specific closures
  • Emission
  • Texture lookups
  • Transparency
  • Object coordinate systems
  • get_attribute and trace calls
  • dtime and dPdtime globals

Missing

  • Camera, NDC and screen coordinate transforms
  • Bump mapping (requires ray differentials)
  • Background closure, is ignored right now. It shouldn't be too difficult to add
  • Holdout and debug closure are ignored (we need some refactors to support it)
  • Add OSL scenes to unit tests

Not yet supported by appleseed

  • ShaderGlobal members that depend on ray differentials are set to 0 (we don't have ray differentials in appleseed yet)
  • Geometry user data
  • Displacement
  • Subsurface scattering
  • Arbitrary AOVs from shadergroups

Would be nice to have

  • Light attenuation shaders
  • Named coordinate systems
  • More closures

Should work but untested

  • Point clouds (using partio)
  • Texture3d (using Field3D)
Clone this wiki locally