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Add DocFX site generator skeleton
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garyttierney committed Jul 17, 2019
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9 changes: 9 additions & 0 deletions docs/.gitignore
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###############
# folder #
###############
/**/DROP/
/**/TEMP/
/**/packages/
/**/bin/
/**/obj/
_site
22 changes: 22 additions & 0 deletions docs/Dockerfile
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FROM mono:latest

RUN apt-get update -y && apt-get install -y unzip

RUN mkdir -p /docfx
WORKDIR /docfx
RUN curl -L https://github.com/dotnet/docfx/releases/download/v2.43.3/docfx.zip -O \
&& unzip docfx.zip \
&& chmod +r /docfx

RUN echo "#!/bin/bash" >> /usr/local/bin/docfx \
&& echo "mono /docfx/docfx.exe \"\$@\"" >> /usr/local/bin/docfx \
&& chmod +x /usr/local/bin/docfx

RUN mkdir -p /srv/project \
&& useradd -u 1000 docfx \
&& chown docfx:docfx /srv/project

USER docfx
WORKDIR /srv/project

ENTRYPOINT ["docfx"]
5 changes: 5 additions & 0 deletions docs/api/.gitignore
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###############
# temp file #
###############
*.yml
.manifest
2 changes: 2 additions & 0 deletions docs/api/index.md
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# PLACEHOLD
TODO: Add .NET projects to the *src* folder and run `docfx` to generate **REAL** *API Documentation*!
63 changes: 63 additions & 0 deletions docs/docfx.json
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{
"metadata": [
{
"src": [
{
"files": [
]
}
],
"dest": "api",
"disableGitFeatures": false,
"disableDefaultFilter": false
}
],
"build": {
"content": [
{
"files": [
"api/**.yml",
"api/index.md"
]
},
{
"files": [
"guide/**.md",
"guide/**/toc.yml",
"toc.yml",
"*.md"
]
}
],
"resource": [
{
"files": [
"images/**"
]
}
],
"overwrite": [
{
"files": [
"apidoc/**.md"
],
"exclude": [
"obj/**",
"_site/**"
]
}
],
"dest": "_site",
"globalMetadataFiles": [],
"fileMetadataFiles": [],
"template": [
"default"
],
"postProcessors": [],
"markdownEngineName": "markdig",
"noLangKeyword": false,
"keepFileLink": false,
"cleanupCacheHistory": false,
"disableGitFeatures": false
}
}
8 changes: 8 additions & 0 deletions docs/guide/getting-started/01-setting-up-environment.md
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# Setting up a development environment

## Prerequisites

- **RuneScape game data**: The cache files containing the game data for release 377 of RuneScape.

- **JDK 8+**: An installation of the JDK is needed to run Gradle build tasks and run the server.

84 changes: 84 additions & 0 deletions docs/guide/getting-started/02-running-apollo.md
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This is a short guide to getting a copy of Apollo from our VCS and
running a server able to accept connections from a game client. It
assumes you’re starting fresh and have no local copy of Apollo.

Requirements
============

You should be familiar with running programs on the UNIX shell or
Windows command prompt. There is also a short list of prerequisites
below needed to complete this guide.

- Git
- Gradle
- Java 8
- RuneScape r377 game data files [1]

Getting Apollo
==============

> **Note**
>
> Apollo is still in a development phase and has no current stable
> release, so to run the server we need to build it from sources first.
The URL for the Apollo git repository is
<https://github.com/apollo-rsps/apollo.git>. You can clone this using
the `git` command-line client or by using the [GitHub desktop
client](https://help.github.com/desktop/guides/contributing-to-projects/cloning-a-repository-from-github-desktop/).

```
> $ git clone <https://github.com/apollo-rsps/apollo.git>
```

If using the command line client, the repository will now be under a
folder named *apollo* and is ready to build. When complete open a shell
or Windows command prompt in that directory and move to the next step.

Building Apollo
===============

Apollo uses Gradle build scripts as it’s build system. To build it,
create a command prompt or shell in the Apollo repository folder and
run:

```
> $ ./gradlew assemble genRsa
```

This will build the core server with the content plugins and run their
respective tests. This process takes around a minute to complete and
when done will generate and output a set of RSA key parameters used by
connecting clients to encrypt their credentials. Save these for later.

Starting Apollo
===============

The last dependency is putting the game data in a location where the
server can find it. By default Apollo looks under `data/fs` in the root
directory for a folder matching the release number. Apollo supports
release 377, so in our case we want the directory structure to look like
this:

```
data/fs
└── 377
├── jingle1.mid
├── main_file_cache.dat
├── main_file_cache.idx0
├── main_file_cache.idx1
├── main_file_cache.idx2
├── main_file_cache.idxN
```

Now that everything is in place we can use the Gradle task to boot the
server.

```
> $ gradle server:run
```

After booting Apollo will have loaded the game data and be ready to accept connections.

[1] We are unable to provide user-end assets like the game data or
client due to copyright restrictions.
13 changes: 13 additions & 0 deletions docs/guide/introduction/01-what-is-apollo.md
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# What is Apollo?

Apollo is a high-performance, modular RuneScape emulator with a
collection of utilities for managing data files and plugins. Apollo
targets revision 377 of the RuneScape client from late 2006. It aims to
achieve parity with the game server of that time and preserve the
history of the game in doing so.

## Is Apollo free?

Apollo is open source and made available under the ISC license. The git
repository for the project is hosted under the [Apollo RSPS
organization](https://github.com/apollo-rsps) on GitHub.
1 change: 1 addition & 0 deletions docs/guide/plugins/01-what-is-a-plugin.md
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# What is a plugin?
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[[getting-started-with-plugins]]
= Creating a plugin
# Creating a plugin

Apollo's plugins are written in http://kotlinlang.org[Kotlin] and are
Apollo's plugins are written in [Kotlin](http://kotlinlang.org) and are
primarily for content, not core code (if you aren't sure where your code
should go, ask in irc). Note that this tutorial assumes some familiarity
with Kotlin, although good Java knowledge will probably be enough.

Note: This tutorial is for developing Plugins for the kotlin-experiments
branch prior to the release of the Kotlin plugin system for Apollo.

[[create-the-working-environment]]
== Create a working environment
## Create a working environment

The project maintainers strongly recommend
https://www.jetbrains.com/idea/[IntelliJ IDEA].
[IntelliJ IDEA](https://www.jetbrains.com/idea/).

After starting IDEA, select *checkout project* with the URL:
https://github.com/apollo-rsps/apollo.git and continue. Make sure to
Expand All @@ -24,8 +22,7 @@ use the navigation bar at the top and 'VCS > Git > Branches >
origin/kotlin-experiments > Checkout as new branch'. Name the new branch
something like kotlin-experiments-my-plugin.

[[create-the-plugin-metadata]]
== Create the plugin metadata
## Create the plugin metadata

Apollo's plugins are stored in */game/plugin*, and each plugin has its
own directory. Create one for your plugin - something like 'myplugin'.
Expand All @@ -35,21 +32,20 @@ Inside that, create a directory called 'src', then right click it and
Inside your plugin's directory (*not* in src) you'll want a
*build.gradle* file, containing something like:

....
```groovy
plugin {
name = "myplugin"
authors = [ "your name" ]
}
....
```


Sometimes you need to use code from another plugin, which can be done
like so: `dependencies = [ "util:lookup" ]`

This imports the `lookup` plugin from `util`.

[[write-the-plugin]]
== Write the plugin
## Write the plugin

Plugins are written in kotlin script (_.kts_), which is then transpiled
into Java (bytecode) at compile time. Kotlin script is designed to be
Expand All @@ -62,8 +58,7 @@ Apollo uses the _.plugin.kts_ extension to mark files as plugin scripts.
Add a file named 'myplugin.plugin.kts' inside `src` and add the
following code:

[source,kotlin]
----
```kotlin
import org.apollo.game.action.Action
import org.apollo.game.message.impl.InventoryItemMessage
import org.apollo.game.model.Item
Expand Down Expand Up @@ -103,7 +98,7 @@ on { InventoryItemMessage::class }
player.startAction(DropItemAction(player, slot))
terminate()
}
----
```

Here we have an *action*, and a *listener*, the two core features of
plugins.
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24 changes: 24 additions & 0 deletions docs/guide/toc.yml
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- name: Introduction
items:
- name: What is Apollo?
href: introduction/01-what-is-apollo.md
- name: Getting Started
items:
- name: Setting up a development environment
href: getting-started/01-setting-up-environment.md

- name: Running the server
href: getting-started/02-running-apollo.md
- name: Plugins
items:
- name: What is a plugin?
href: plugins/01-what-is-a-plugin.md

- name: Creating a plugin
href: plugins/02-creating-a-plugin.md

- name: Testing plugins
href: plugins/03-testing-a-plugin.md

- name: Sharing code with other plugins
href: plugins/04-sharing-plugin-code.md
4 changes: 4 additions & 0 deletions docs/index.md
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# This is the **HOMEPAGE**.
Refer to [Markdown](http://daringfireball.net/projects/markdown/) for how to write markdown files.
## Quick Start Notes:
1. Add images to the *images* folder if the file is referencing an image.
10 changes: 0 additions & 10 deletions docs/src/docs/asciidoc/basics/what-is-apollo.adoc

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