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Update MiSTer API #2
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…rlace field value from fpga directly.
…ers and clipping. New hacky method for viewport resizing for hardware renderers (gl/glcore).
- Defer viewport resize right before it's read for the first time, avoids early resizing causing issues. - Set scaler manually instead of through video_frame_scale, helps in situations where same input resolution needs different scaling (e.g. Sonic 2). - Manually set GL's internal scaler too. - Force a cmd_close/cmd_init upon new loaded content, fixes interlace on hw rendered games.
- Ignore bogus frames (size < 64 pixels). - Resize viewport for hardware and software renderers. - Resize viewport to actual framebuffer width/height rather than modeline hactive/vactive, to respect borders when they exist. Prevents buffer overflows. * video_crt_switch.c - Don't use force_full in set_viewport. - Force a default mode 640x480 for bogus resolution requests (< 64 pixels). * video_driver.c - Move Switchres block before frame(). - Move MiSTer block after frame().
- mister_scanlines - mister_force_rgb565 - mister_interlaced_fb * Bypass pixel conversion for native RGB565, use direct binary copy. * Use separate buffer for pixel format conversion. * Fix bug that caused random crash when showing menu. * Cleanup
- Set lz4 compression mode through option mister_lz4: "0" - raw "1" - lz4 "2" - lz4hc "3" - lz4/lz4hc adaptative
- Add support for keyboard, mouse and analog joysticks - Mouse and keyboard are enabled through option input_driver = "mister". - Support jumbo frame, through option mister_mtu = "3800".
Add field to blit Congestion control for non interlaced fb
Add support to lz4 delta frames New option mister_force_scaler
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Support for delta frames
New option mister_force_scaler