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Tighten up cutscene detection (#269)
Previously, mouse movement was disabled until the next server frame after receiving a svc_setangle in order to prevent jittery camera movement during cutscenes such as the one at the beginning of ad_tears (which would happen because input/rendering is decoupled from the server). Now we also check for a NULL viewmodel before disabling mouse movement in to allow view angle adjustments during gameplay (e.g. the instant teleporters in Alkaline 1.2).
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