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chore: bump version to 1.7.1-rc.1
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github-actions[bot] committed May 6, 2024
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34 changes: 21 additions & 13 deletions CHANGELOG-PRERELEASE.md
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## [Unreleased]
### Added

### Changed

### Deprecated

### Removed

### Fixed

### Security

## [1.7.1-rc.1] - 2024-05-06
### Added
- Implement mask texture editor [`#1044`](https://github.com/anatawa12/AvatarOptimizer/pull/1044)

### Changed
- Improved behavior with Read/Write Off `#1045`
- Improved behavior with Read/Write Off [`#1045`](https://github.com/anatawa12/AvatarOptimizer/pull/1045)
- Because of Unity limitation, AAO cannot process meshes with R/W off on `Start` so it will be error.
- However, on `Awake`, we can read them so AAO should process them.
- Since this version, AAO will process meshes with R/W off on `Awake`.
- This reduces the number of errors on the apply on play.
- If you're using Av3Emulator, you still see the error.
- In addition, in such case, we'll show `Auto Fix` button on the error message.
- If you press the button, AAO will fix the error by changing the mesh to read/write enabled.
- `Advanced Options` section has benn renamed to `Debug Options` `#1052`
- `Advanced Options` section has benn renamed to `Debug Options` [`#1052`](https://github.com/anatawa12/AvatarOptimizer/pull/1052)
- This express the purpose of the section more clearly.
- Added `Advanced Optimizations` and moved `Remove Zero sized Polygons` to it `#1052`
- Added `Advanced Optimizations` and moved `Remove Zero sized Polygons` to it [`#1052`](https://github.com/anatawa12/AvatarOptimizer/pull/1052)
- The `Remove Zero sized Polygons` can break some shaders or animations so it's not enabled by default.
- To make it more clear, we moved it to `Advanced Optimizations`.

### Deprecated

### Removed

### Fixed
- Material Slot animations for multi-material multi-pass rendering are broken `#1042`
- Material Slot animations for multi-material multi-pass rendering are broken [`#1042`](https://github.com/anatawa12/AvatarOptimizer/pull/1042)
- Previously we only preserves animations for the number of submeshes instead of material slots.
- Relax Bounds condition for Automatic Merge Skinned Mesh `#1043`
- Relax Bounds condition for Automatic Merge Skinned Mesh [`#1043`](https://github.com/anatawa12/AvatarOptimizer/pull/1043)
- Previously, AAO doesn't merge Skinned Meshes if bounds are different accurately.
- Since this version, AAO will merge meshes if bounds are the same with precision to the last 6 digits of decimal point.
- Entry/Exit to BlendTree broken with None state `1048`
- Particle System with bone-rigged Skinned Mesh Renderer will be broken `#1054`

### Security
- Particle System with bone-rigged Skinned Mesh Renderer will be broken [`#1054`](https://github.com/anatawa12/AvatarOptimizer/pull/1054)

## [1.7.0] - 2024-04-30
## [1.7.0-rc.4] - 2024-04-26
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- Merge Bone
- Clear Endpoint Position

[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.0...HEAD
[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.1-rc.1...HEAD
[1.7.1-rc.1]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.0...v1.7.1-rc.1
[1.7.0]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.0-rc.4...v1.7.0
[1.7.0-rc.4]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.0-rc.3...v1.7.0-rc.4
[1.7.0-rc.3]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.7.0-rc.2...v1.7.0-rc.3
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.anatawa12.avatar-optimizer",
"version": "1.7.1-beta.0",
"version": "1.7.1-rc.1",
"private": false,
"private-beta": false,
"unity": "2019.4",
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