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chore: bump version to 1.8.0-beta.5
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github-actions[bot] committed Oct 12, 2024
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28 changes: 18 additions & 10 deletions CHANGELOG-PRERELEASE.md
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Expand Up @@ -8,26 +8,33 @@ The format is based on [Keep a Changelog].

## [Unreleased]
### Added
- Rename BlendShape component to rename BlendShapes `#1245`
- This can be used to avoid blendShape name conflicts in Merge Skinned Mesh

### Changed
- Performance Improvements with Mesh Manipulation, especially with blendshape-heavy meshes `#1234` `#1243` `#1240`

### Deprecated

### Removed

### Fixed
- maxSquish cannot be configured for mergePB`#1231`
- Error from Optimize Texture if there is Merge Skinned Mesh with material slot animation `#1235`
- Unncecessary Prefab Overrides are Generated with Prefab Safe Set `#1236`
- CS8632 warning for released version `#1237`
- Avatar Descriptor can be removed by Avatar Optimizer in extreamely rare case `#1242`
- Material property animation with weight 0 layer might be broken with AutoMergeSkinnedMesh `#1248`

### Security

## [1.8.0-beta.5] - 2024-10-12
### Added
- Rename BlendShape component to rename BlendShapes [`#1245`](https://github.com/anatawa12/AvatarOptimizer/pull/1245)
- This can be used to avoid blendShape name conflicts in Merge Skinned Mesh

### Changed
- Performance Improvements with Mesh Manipulation, especially with blendshape-heavy meshes [`#1234`](https://github.com/anatawa12/AvatarOptimizer/pull/1234) [`#1243`](https://github.com/anatawa12/AvatarOptimizer/pull/1243) [`#1240`](https://github.com/anatawa12/AvatarOptimizer/pull/1240)

### Fixed
- maxSquish cannot be configured for mergePB`#1231`
- Error from Optimize Texture if there is Merge Skinned Mesh with material slot animation [`#1235`](https://github.com/anatawa12/AvatarOptimizer/pull/1235)
- Unncecessary Prefab Overrides are Generated with Prefab Safe Set [`#1236`](https://github.com/anatawa12/AvatarOptimizer/pull/1236)
- CS8632 warning for released version [`#1237`](https://github.com/anatawa12/AvatarOptimizer/pull/1237)
- Avatar Descriptor can be removed by Avatar Optimizer in extreamely rare case [`#1242`](https://github.com/anatawa12/AvatarOptimizer/pull/1242)
- Material property animation with weight 0 layer might be broken with AutoMergeSkinnedMesh [`#1248`](https://github.com/anatawa12/AvatarOptimizer/pull/1248)

## [1.8.0-beta.4] - 2024-10-05
### Changed
- Animator Parser Debug Window now supports ObjectReference animation support [`#1222`](https://github.com/anatawa12/AvatarOptimizer/pull/1222)
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- Merge Bone
- Clear Endpoint Position

[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/1.8.0-beta.4...HEAD
[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.5...HEAD
[1.8.0-beta.5]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.4...v1.8.0-beta.5
[1.8.0-beta.4]: https://github.com/anatawa12/AvatarOptimizer/compare/1.7.13...v1.8.0-beta.4
[1.7.13]: https://github.com/anatawa12/AvatarOptimizer/compare/1.8.0-beta.3...v1.7.13
[1.8.0-beta.3]: https://github.com/anatawa12/AvatarOptimizer/compare/1.7.13-beta.2...v1.8.0-beta.3
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.anatawa12.avatar-optimizer",
"version": "1.8.0-beta.4",
"version": "1.8.0-beta.5",
"private": true,
"private-beta": false,
"unity": "2022.3",
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