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More shader support for optimize texture #3309

More shader support for optimize texture

More shader support for optimize texture #3309

Triggered via pull request November 14, 2024 04:42
@anatawa12anatawa12
opened #1346
Status Failure
Total duration 6m 14s
Artifacts 2

gameci.yml

on: pull_request_target
Matrix: build-and-test
conclude-gameci
0s
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3 errors and 1 warning
Anatawa12.AvatarOptimizer.Test.PublicApiCheck.CheckPublicApiAll: Assets/Test/Basic/PublicApiCheck.cs#L31
System.AggregateException : One or more errors occurred. ( Anatawa12.AvatarOptimizer.APIInternal.StandardShaderInformation is publicly accessible but not marked as PublicAPIAttribute Expected: not null But was: null ) ( Anatawa12.AvatarOptimizer.APIInternal.VRCSDKStandardLiteShaderInformation is publicly accessible but not marked as PublicAPIAttribute Expected: not null But was: null ) ( Anatawa12.AvatarOptimizer.APIInternal.VRCSDKToonLitShaderInformation is publicly accessible but not marked as PublicAPIAttribute Expected: not null But was: null ) ----> NUnit.Framework.AssertionException : Anatawa12.AvatarOptimizer.APIInternal.StandardShaderInformation is publicly accessible but not marked as PublicAPIAttribute Expected: not null But was: null
build-and-test (2022)
Test(s) Failed! Check 'Test results 2022' for details.
conclude-gameci
Process completed with exit code 1.
build-and-test (2022)
The following actions use a deprecated Node.js version and will be forced to run on node20: game-ci/unity-test-runner@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
Coverage results 2022
3.87 MB
Test results 2022
145 KB