More shader support for optimize texture #3309
gameci.yml
on: pull_request_target
Matrix: build-and-test
conclude-gameci
0s
Annotations
3 errors and 1 warning
Anatawa12.AvatarOptimizer.Test.PublicApiCheck.CheckPublicApiAll:
Assets/Test/Basic/PublicApiCheck.cs#L31
System.AggregateException : One or more errors occurred. ( Anatawa12.AvatarOptimizer.APIInternal.StandardShaderInformation is publicly accessible but not marked as PublicAPIAttribute
Expected: not null
But was: null
) ( Anatawa12.AvatarOptimizer.APIInternal.VRCSDKStandardLiteShaderInformation is publicly accessible but not marked as PublicAPIAttribute
Expected: not null
But was: null
) ( Anatawa12.AvatarOptimizer.APIInternal.VRCSDKToonLitShaderInformation is publicly accessible but not marked as PublicAPIAttribute
Expected: not null
But was: null
)
----> NUnit.Framework.AssertionException : Anatawa12.AvatarOptimizer.APIInternal.StandardShaderInformation is publicly accessible but not marked as PublicAPIAttribute
Expected: not null
But was: null
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build-and-test (2022)
Test(s) Failed! Check 'Test results 2022' for details.
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conclude-gameci
Process completed with exit code 1.
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build-and-test (2022)
The following actions use a deprecated Node.js version and will be forced to run on node20: game-ci/unity-test-runner@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Artifacts
Produced during runtime
Name | Size | |
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Coverage results 2022
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3.87 MB |
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Test results 2022
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145 KB |
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