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Merge pull request #3 from alog-rs/feature/skill-methods
feat(types): Add XP tables and skill methods
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package constants | ||
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// StandardXPTable represents the standard skill XP curve | ||
var StandardXPTable = []uint64{ | ||
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} | ||
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// EliteXPTable represents the elite skill XP curve | ||
var EliteXPTable = []uint64{ | ||
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} | ||
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// SkillMastery is the maximum level for a standard non-120 skill | ||
const SkillMastery uint32 = 99 | ||
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// TrueSkillMastery is the maximum level for a 120 skill | ||
const TrueSkillMastery uint32 = 120 | ||
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// VirtualStandardTrueSkillMastery is the virtual maxium level for a standard skill | ||
const VirtualStandardTrueSkillMastery uint32 = 126 | ||
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// VirtualEliteTrueSkillMastery is the maxium virtual level for an elite skill | ||
const VirtualEliteTrueSkillMastery uint32 = 150 |
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package types | ||
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import ( | ||
"sort" | ||
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"github.com/alog-rs/shared-packages/pkg/constants" | ||
) | ||
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// Skill represents one of the Runescape skills | ||
type Skill int | ||
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// Runescape skills | ||
const ( | ||
Attack Skill = iota | ||
Defence | ||
Strength | ||
Constitution | ||
Ranged | ||
Prayer | ||
Magic | ||
Cooking | ||
Woodcutting | ||
Fletching | ||
Fishing | ||
Firemaking | ||
Crafting | ||
Smithing | ||
Mining | ||
Herblore | ||
Agility | ||
Thieving | ||
Slayer | ||
Farming | ||
Runecrafting | ||
Hunter | ||
Construction | ||
Summoning | ||
Dungeoneering | ||
Divination | ||
Invention | ||
Archaeology | ||
) | ||
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// GetVirtualLevel gets the virtual level for the given XP | ||
func (s Skill) GetVirtualLevel(XP uint64) uint32 { | ||
table := constants.StandardXPTable | ||
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if s.IsEliteSkill() { | ||
table = constants.EliteXPTable | ||
} | ||
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i := sort.Search(len(table), func(i int) bool { | ||
return table[i] > XP | ||
}) | ||
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return uint32(i) | ||
} | ||
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// IsStandardSkill determines if the provided skill is a standard skill | ||
func (s Skill) IsStandardSkill() bool { | ||
if s == Invention { | ||
return false | ||
} | ||
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return true | ||
} | ||
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// IsEliteSkill determines if the provided skill is a elite skill | ||
func (s Skill) IsEliteSkill() bool { | ||
return !s.IsStandardSkill() | ||
} |
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