Releases: alberttheprince/rpemotes-reborn
Releases · alberttheprince/rpemotes-reborn
v1.8.2
What's Changed
- Fixed notification value if emote is invalid
- Added a new AnimationOption : FullBody -> It allows to play fullbody animations while in a vehicle
- Fixed syncing dances
- Calling the export
setWalkstyle()
will now reset the walkstyle instead of throwing error
New Contributors
- @subhampro made their first contribution in #80
- @lkkuma made their first contribution in #81
Full Changelog: v1.8.1...v1.8.2
1.8.1
Minor update but figured I'd get this out for people looking to stop getting alerts.
Fixes:
- Version Number updated
- Bong Model changed to have a bottom
- Fix Nil Options (thanks @Mathu-lmn)
1.8.0
Changes:
- Code clean up and refactoring by @Mathu-lmn
Fixes:
- Issue with replaying an emote if player wasn't the cause of the emote (Thanks @Mathu-lmn)
- Variable name fix (Thanks @Avenze)
There are no additional emotes now, but there should be a significant refactoring of rpemotes to improve readability.
1.7.8
Fixes:
- Fixed wallpose emotes so they loop
- Changed how fps mode functions while crouching (disable aiming entirely now to avoid an exploit where you can aim then shoot in third person standing)
- Update documentation link
- Cleaned up comment styling
Additions:
- 7 Dazzle Me poses added (Thanks Prue)
- 9 emotes inspired by Dress to Impress (Thanks Prue)
1.7.7
1.7.6
Features:
- Added support for pp-adjustanim (by @iSentrie)
Fixes:
- SQL query syntax (Thanks @ThatMadCap)
- Resolved an issue where attempting to index a nil value occurred when SqlKeybinding was set to true while oxmysql was commented out in the fxmanifest (by @iSentrie)
1.7.5
Fixes:
- Fix for "bump" issue that some users experience that cancels their current animation. (thanks @iSentrie)
- Introduced new way for hands up while holding a keybind https://github.com/alberttheprince/rpemotes-reborn/blob/a8bb6e34b300fae7fd090fd2beedc79f8c8d599a/config.lua#L54
- Improved Extractor, now it can calculate total available emotes
1.7.4
No content updates with this one, but 3 important fixes for long standing issues related to saving of facial moods via KVP and vehicle detection with certain emotes.
Fixes:
- Issue with menu not setting/reseting moods via KVP is fixed (Thanks @Manason)
- Fix Vehicle Detection (Thanks @Mathu-lmn)
- refactor event handler (Thanks @Mathu-lmn)
1.7.3
1.7.2
Fixes:
- Code clean up by @Mathu-lmn
- Removed all of the old maintainer's contributions to rpemotes
- Replaced all of the old maintainer's contributions with new, equivalent props and objects
- Fixed quality/positioning of some props
- Removed sax2 (duplicate emote)
- Minor clean-up of code formatting
- Removed model from propsets
- Added notes on ptfxwait
- Removed unneeded comment in animationlist
Additions:
- technodance, technodance2, technodance3, technodance4, capoeira, capoeira2, dancedrink9, boxing3, bball5
- candle emote (no longer a prop with built-in flame, but uses particle effects system)