There was a bug in the crash-prevention code that capped the number of rolls at 100000. It was not working correctly when rolls were performed manually using the individual rolling functions (tokenize
, rollDice
, etc).
There was a bug in the crash-prevention code that capped the number of rolls at 100000. It was not working correctly when rolls were performed manually using the individual rolling functions (tokenize
, rollDice
, etc).