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Making BOUNCE_STEPS less aggressive
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afska committed Feb 5, 2024
1 parent ce93878 commit 5f7bb6a
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ static const GBFS_FILE* fs = find_first_gbfs_file(0);
int main() {
linkUniversal->deactivate();

REG_WAITCNT = 0x4317; // (regular waitstates, prefetch ON)
REG_WAITCNT = 0x4317; // (3,1 waitstates, prefetch ON)

validateBuild();
setUpInterrupts();
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4 changes: 2 additions & 2 deletions src/scenes/SongScene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,8 +39,8 @@ const u32 RUMBLE_PRELOAD_FRAMES = 2;
const u32 RUMBLE_IDLE_FREQUENCY = 5;
const u32 DEATH_MIX_ANTICIPATION_LEVEL = 6;
const u32 DEATH_MIX_SEEK_SPEED_FRAMES = 5;
const u32 BOUNCE_STEPS[] = {0, 1, 2, 4, 6,
8, 10, 7, 3, 0}; // <~>ALPHA_BLINK_LEVEL
const u32 BOUNCE_STEPS[] = {0, 1, 2, 4, 5,
8, 7, 5, 3, 0}; // <~>ALPHA_BLINK_LEVEL

static std::unique_ptr<Darkener> darkener{
new Darkener(DARKENER_ID, DARKENER_PRIORITY)};
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