Impact
A custom stateful precompile can use the is_static
parameter to determine if the call is executed in a static context (via STATICCALL
), and thus decide if stateful operations should be done. Previously, the passed is_static
parameter was incorrect -- it was only set to true
if the call comes from a direct STATICCALL
opcode. However, once a static call context is entered, it should stay static.
The issue only impacts custom precompiles that actually uses is_static
. The maintainers estimate the usage is low. However, for those affected, it can lead to possible incorrect state transitions.
Patches
PR: rust-ethereum/evm#133
Released in v0.36.0.
Older patch versions can be released on request if anyone needs them. Simply contact @sorpaas by email to request it.
For more information
If you have any questions or comments about this advisory:
References
Impact
A custom stateful precompile can use the
is_static
parameter to determine if the call is executed in a static context (viaSTATICCALL
), and thus decide if stateful operations should be done. Previously, the passedis_static
parameter was incorrect -- it was only set totrue
if the call comes from a directSTATICCALL
opcode. However, once a static call context is entered, it should stay static.The issue only impacts custom precompiles that actually uses
is_static
. The maintainers estimate the usage is low. However, for those affected, it can lead to possible incorrect state transitions.Patches
PR: rust-ethereum/evm#133
Released in v0.36.0.
Older patch versions can be released on request if anyone needs them. Simply contact @sorpaas by email to request it.
For more information
If you have any questions or comments about this advisory:
References