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Unity v4.0.0 release
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uerceg committed Jun 9, 2015
1 parent 69c9fbb commit 7e2209f
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5 changes: 5 additions & 0 deletions .gitignore
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# ==================== #
Assembly-CSharp*
unity_sdk*.sln

# ==================== #
# Exceptions
# ==================== #
!google-play-services_lib/AndroidManifest.xml
10 changes: 5 additions & 5 deletions .gitmodules
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[submodule "Assets/Plugins/iOS/src/Adjust"]
path = Assets/Plugins/iOS/src/Adjust
url = [email protected]:adjust/ios_sdk.git
[submodule "Assets/Plugins/Android/src/Adjust"]
path = Assets/Plugins/Android/src/Adjust
[submodule "ext/Android/sdk"]
path = ext/Android/sdk
url = [email protected]:adjust/android_sdk.git
[submodule "ext/iOS/sdk"]
path = ext/iOS/sdk
url = [email protected]:adjust/ios_sdk.git
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125 changes: 0 additions & 125 deletions Assets/Adjust.cs

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193 changes: 193 additions & 0 deletions Assets/Adjust/Adjust.cs
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using System;
using System.Collections.Generic;

using UnityEngine;

namespace com.adjust.sdk
{
public class Adjust : MonoBehaviour
{
private const string sdkPrefix = "unity4.0.0";
private const string errorMessage = "adjust: SDK not started. Start it manually using the 'appDidLaunch' method.";

private static IAdjust instance = null;
private static Action<AdjustAttribution> attributionChangedDelegate = null;

public bool startManually = false;
public bool eventBuffering = false;
public bool printAttribution = false;

public string appToken = "{Your App Token}";

public AdjustLogLevel logLevel = AdjustLogLevel.Info;
public AdjustEnvironment environment = AdjustEnvironment.Sandbox;

#region Unity lifecycle methods

void Awake ()
{
if (!this.startManually) {
AdjustConfig adjustConfig = new AdjustConfig (this.appToken, this.environment);
adjustConfig.setLogLevel (this.logLevel);
adjustConfig.setEventBufferingEnabled (eventBuffering);

if (printAttribution) {
adjustConfig.setAttributionChangedDelegate(responseDelegate);
}

Adjust.start (adjustConfig);
}
}

void OnApplicationPause(bool pauseStatus) {
if (Adjust.instance == null) {
return;
}

if (pauseStatus) {
Adjust.instance.onPause();
} else {
Adjust.instance.onResume();
}
}

#endregion

#region Adjust methods

public static void start (AdjustConfig adjustConfig)
{
if (Adjust.instance != null) {
Debug.Log ("adjust: Error, SDK already started.");
return;
}

if (adjustConfig == null) {
Debug.Log ("adjust: Missing config to start.");
return;
}

#if UNITY_EDITOR
Adjust.instance = null;
#elif UNITY_IOS
Adjust.instance = new AdjustiOS();
#elif UNITY_ANDROID
Adjust.instance = new AdjustAndroid();
#else
Adjust.instance = null;
#endif

if (Adjust.instance == null) {
Debug.Log ("adjust: SDK can only be used in Android, iOS, Windows Phone 8 or Windows Store apps.");
return;
}

adjustConfig.setSdkPrefix(Adjust.sdkPrefix);
Adjust.attributionChangedDelegate = adjustConfig.getAttributionChangedDelegate ();

Adjust.instance.start (adjustConfig);
}

public static void trackEvent (AdjustEvent adjustEvent)
{
if (Adjust.instance == null) {
Debug.Log (Adjust.errorMessage);
return;
}

if (adjustEvent == null) {
Debug.Log ("adjust: Missing event to track.");
return;
}

Adjust.instance.trackEvent (adjustEvent);
}

public static void setEnabled(bool enabled) {
if (Adjust.instance == null) {
Debug.Log(Adjust.errorMessage);
return;
}

Adjust.instance.setEnabled(enabled);
}

public static bool isEnabled() {
if (Adjust.instance == null) {
Debug.Log(Adjust.errorMessage);
return false;
}

return Adjust.instance.isEnabled();
}

public static void setOfflineMode(bool enabled) {
if (Adjust.instance == null) {
Debug.Log(Adjust.errorMessage);
return;
}

Adjust.instance.setOfflineMode(enabled);
}

#endregion

#region Attribution callback

public void getNativeMessage (string sAttributionData)
{
Adjust.runAttributionChangedDelegate (sAttributionData);
}

public static void runAttributionChangedDelegate (string stringAttributionData)
{
if (instance == null) {
Debug.Log (Adjust.errorMessage);
return;
}
if (Adjust.attributionChangedDelegate == null) {
Debug.Log ("adjust: Attribution changed delegate was not set.");
return;
}

var attribution = new AdjustAttribution (stringAttributionData);
Adjust.attributionChangedDelegate (attribution);
}

#endregion

#region Private & helper methods

// Our delegate for detecting attribution changes if choosen not to start manually.
private void responseDelegate(AdjustAttribution responseData)
{
Debug.Log ("Attribution changed!");

if (responseData.trackerName != null) {
Debug.Log ("trackerName " + responseData.trackerName);
}

if (responseData.trackerToken != null) {
Debug.Log ("trackerToken " + responseData.trackerToken);
}

if (responseData.network != null) {
Debug.Log ("network " + responseData.network);
}

if (responseData.campaign != null) {
Debug.Log ("campaign " + responseData.campaign);
}

if (responseData.adgroup != null) {
Debug.Log ("adgroup " + responseData.adgroup);
}

if (responseData.creative != null) {
Debug.Log ("creative " + responseData.creative);
}
}

#endregion
}
}
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