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* Add icon button * Update action to run on pull_request_target --------- Co-authored-by: Osman <[email protected]> Co-authored-by: Luke <[email protected]>
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name: CI - Pull Request | ||
on: pull_request | ||
on: | ||
pull_request_target: | ||
types: | ||
- opened | ||
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jobs: | ||
up-to-date: | ||
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import 'package:flutter/material.dart'; | ||
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import '../../../zeta_flutter.dart'; | ||
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/// Shared enum for type of buttons. | ||
enum ZetaButtonType { | ||
/// Background: Primary color; defaults to blue. | ||
/// Border: None. | ||
primary, | ||
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/// Background: Secondary color; defaults to yellow. | ||
/// Border: None. | ||
secondary, | ||
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/// Background: Positive color; defaults to green. | ||
/// Border: None. | ||
positive, | ||
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/// Background: Negative color; defaults to red. | ||
/// Border: None. | ||
negative, | ||
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/// Background: None. | ||
/// Border: Primary color; defaults to blue. | ||
outline, | ||
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/// Background: None. | ||
/// Border: Subtle color; defaults to cool grey. | ||
outlineSubtle, | ||
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/// Background: None. | ||
/// Border: None. | ||
/// Foreground color: Primary; defaults to blue. | ||
text, | ||
} | ||
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/// Button utility functions for styling | ||
extension ButtonFunctions on ZetaButtonType { | ||
/// Returns color based on [ZetaButtonType] | ||
ZetaColorSwatch color(ZetaColors colors) { | ||
switch (this) { | ||
case ZetaButtonType.secondary: | ||
return colors.secondary; | ||
case ZetaButtonType.positive: | ||
return colors.positive; | ||
case ZetaButtonType.negative: | ||
return colors.negative; | ||
case ZetaButtonType.outline: | ||
case ZetaButtonType.primary: | ||
return colors.primary; | ||
case ZetaButtonType.outlineSubtle: | ||
case ZetaButtonType.text: | ||
return colors.cool; | ||
} | ||
} | ||
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/// Returns if button has border | ||
bool get border => | ||
this == ZetaButtonType.outline || this == ZetaButtonType.outlineSubtle; | ||
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///Returns if button is solid | ||
bool get solid => index < 4; | ||
} | ||
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extension on ZetaColors {} | ||
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///Border utility functions | ||
extension BorderFunctions on ZetaWidgetBorder { | ||
///Returns radius based on [ZetaWidgetBorder] | ||
BorderRadius get radius { | ||
switch (this) { | ||
case ZetaWidgetBorder.sharp: | ||
return ZetaRadius.none; | ||
case ZetaWidgetBorder.rounded: | ||
return ZetaRadius.minimal; | ||
case ZetaWidgetBorder.full: | ||
return ZetaRadius.full; | ||
} | ||
} | ||
} | ||
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/// Shared buttonStyle for buttons and icon buttons | ||
ButtonStyle buttonStyle(ZetaColors colors, ZetaWidgetBorder borderType, | ||
ZetaButtonType type, Color? backgroundColor) { | ||
final ZetaColorSwatch color = backgroundColor != null | ||
? ZetaColorSwatch.fromColor(backgroundColor) | ||
: type.color(colors); | ||
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final bool isSolid = type.solid || backgroundColor != null; | ||
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return ButtonStyle( | ||
minimumSize: MaterialStateProperty.all(const Size.square(32)), | ||
shape: MaterialStateProperty.all( | ||
RoundedRectangleBorder(borderRadius: borderType.radius), | ||
), | ||
backgroundColor: MaterialStateProperty.resolveWith<Color?>( | ||
(states) { | ||
if (states.contains(MaterialState.disabled)) { | ||
return colors.surfaceDisabled; | ||
} | ||
if (states.contains(MaterialState.pressed)) { | ||
return isSolid ? color.shade70 : colors.primary.shade10; | ||
} | ||
if (states.contains(MaterialState.hovered)) { | ||
return isSolid ? color.shade50 : colors.cool.shade20; | ||
} | ||
if (backgroundColor != null) return backgroundColor; | ||
return isSolid ? color : Colors.transparent; | ||
}, | ||
), | ||
foregroundColor: MaterialStateProperty.resolveWith<Color?>( | ||
(states) { | ||
if (states.contains(MaterialState.disabled)) { | ||
return colors.textDisabled; | ||
} | ||
switch (type) { | ||
case ZetaButtonType.outline: | ||
case ZetaButtonType.text: | ||
return colors.primary; | ||
case ZetaButtonType.outlineSubtle: | ||
return colors.textDefault; | ||
case ZetaButtonType.primary: | ||
case ZetaButtonType.secondary: | ||
case ZetaButtonType.positive: | ||
case ZetaButtonType.negative: | ||
return color.onColor; | ||
} | ||
}, | ||
), | ||
overlayColor: | ||
MaterialStateProperty.resolveWith((Set<MaterialState> states) { | ||
return null; | ||
}), | ||
side: MaterialStateProperty.resolveWith((Set<MaterialState> states) { | ||
if (type.border && states.contains(MaterialState.disabled)) { | ||
return BorderSide(color: colors.cool.shade40); | ||
} | ||
// TODO(thelukewalton): This removes a defualt border when focused, rather than adding a second border when focused. | ||
if (states.contains(MaterialState.focused)) { | ||
return BorderSide(color: colors.blue, width: ZetaSpacing.x0_5); | ||
} | ||
if (type.border) { | ||
return BorderSide( | ||
color: type == ZetaButtonType.outline | ||
? colors.primary.border | ||
: colors.borderDefault, | ||
); | ||
} | ||
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return null; | ||
}), | ||
elevation: const MaterialStatePropertyAll(0), | ||
padding: MaterialStateProperty.all(EdgeInsets.zero), | ||
); | ||
} |
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