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adjusted constant to buff notch hell
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Xexxar committed Dec 28, 2023
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Expand Up @@ -161,7 +161,7 @@ private static double calculateSustainedSliderStrain(OsuDifficultyHitObject osuC

Check failure on line 161 in osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs

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Fix formatting
if ((historyVector - priorMinimalPos).Length > sliderRadius)
{
double angleBonus = Math.Min(Math.Min(previousHistoryVector.Length, historyVector.Length), Math.Min((previousHistoryVector - historyVector).Length, (previousHistoryVector + historyVector).Length));
double angleBonus = 2 * Math.Min(Math.Min(previousHistoryVector.Length, historyVector.Length), Math.Min((previousHistoryVector - historyVector).Length, (previousHistoryVector + historyVector).Length));

noteStrain += linearDifficulty * (historyDistance + angleBonus - sliderRadius) / historyTime;

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