Release v1.6.0 beta
Pre-releaseDownload: XCOM2_AlternativeModLauncher_1.6.0-beta.zip
Note that this is a beta-release and may contain bugs. Consider waiting for the final release to get a more polished experience.
Preface
Hi everyone!
v1.6 includes some extensive (under the hood) changes, mainly aiming to improve performance when initializing/updating mods. There are also some usability improvements and fixes.
Some of you already tested the v1.6-alpha. Judging from the positive feedback, I feel confident to make v1.6-beta, so we get a larger test audience. The beta only includes some minor fixes with respect to the alpha.
Attention: If you manually edited mod descriptions (to makes notes), be aware, that all changes will be overwritten. Until now, mod descriptions were actually never updated.
Thanks to @remcoros for contributing.
If you like this update, I am always grateful for a coffee donation ☕.
Infos
Refer to the installation instructions about how to install or update AML.
- Check out the Wiki for some useful tips.
- For questions or suggestions you are welcome to join our Discord channel or start a Discussion.
- If AML is crashing or otherwise not working as expected, you can report a bug here.
Changelog
1.6.0-beta
- Fixed crash when workshop information was requested for a large number of missing (not installed) dependencies at once. Resolves Fixes #400 .
- Fixed issue when importing a mod-list with only NOT subscribed items. Resolves #334.
1.6.0-alpha
New features
- Added new setting: Toggle if mods are automatically updated on startup (enabled by default). This is for you @Iridar :)
- Huge performance increase when updating mods. @remcoros figured out how to fetch the mod dependencies while requesting the mod details. Previously this required a whole bunch of additional requests.
- Increased performance when there are lots of dependencies which are currently not installed. @RevZero
- Added support to make notes for each mod. Notes can be edited from the new note tab in mod info panel or using the note column in the mod list view (column is hidden by default). The mod description can no longer be edited. @RevZero
Usability
- All dialogs can now be closed by pressing the escape key. Fixes #332. @RevZero
- Enter key can now be used to close/confirm dialogs. @remcoros
- The initial WelcomeDialog can now be properly "canceled", effectively closing AML. Until now, it was possible to skip the dialog by pressing ALT+F4 and AML continued with default values. @RevZero
Misc improvements
- Tweaks to mod list being non responsive and prevent unnecessarily refreshing/redrawing it. @remcoros
- Consider XComEngine.ini files from Config sub-folders when reading MCOs. #348 @remcoros
- Remove unused "Compare" button in ConfigDiff dialog.
Fixes
- Mod update process not finishing. #317 @remcoros
- AML crashing when starting the game. #289 #268. @remcoros
- Mod descriptions not updating. #280 @RevZero
Technical
- Query mod information for uninstalled mod dependencies in batches instead of executing a query for each mod. @RevZero
- Overall improvements to Steam API integration. #345 @remcoros
- Improved asynchronous processing to keep app responsive. @remcoros
- Load mod dependencies as part of the GetDetails batch requests. @remcoros
- Dispose all dialogs properly. @RevZero
- Only update dependencies for mods that were actually updated instead of all. @RevZero