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netplay: introduce abstractions for client/server-side sockets and connection providers #8436

netplay: introduce abstractions for client/server-side sockets and connection providers

netplay: introduce abstractions for client/server-side sockets and connection providers #8436

Triggered via pull request November 16, 2024 10:36
Status Success
Total duration 59m 13s
Artifacts 15

CI_windows.yml

on: pull_request
Matrix: windows-build
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0s
Trigger Info Update
Matrix: upload-debug-symbols
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3 warnings
arm64 [LLVM_MINGW]
redefining builtin macro [-Wbuiltin-macro-redefined]
arm64 [LLVM_MINGW]
'_WIN32_WINNT' macro redefined [-Wmacro-redefined]
x64 [LLVM_MINGW]
'_WIN32_WINNT' macro redefined [-Wmacro-redefined]

Artifacts

Produced during runtime
Name Size
warzone2100_win_arm64_DEBUGSYMBOLS
32 MB
warzone2100_win_arm64_installer
329 MB
warzone2100_win_arm64_portable
329 MB
warzone2100_win_msvc_x64_DEBUGSYMBOLS
35.2 MB
warzone2100_win_msvc_x64_installer
328 MB
warzone2100_win_msvc_x64_portable
328 MB
warzone2100_win_msvc_x86_DEBUGSYMBOLS
34.6 MB
warzone2100_win_msvc_x86_installer
327 MB
warzone2100_win_msvc_x86_portable
327 MB
warzone2100_win_x64_DEBUGSYMBOLS
32.8 MB
warzone2100_win_x64_installer
330 MB
warzone2100_win_x64_portable
330 MB
warzone2100_win_x86_DEBUGSYMBOLS
33 MB
warzone2100_win_x86_installer
331 MB
warzone2100_win_x86_portable
331 MB