Vive Input Utility v1.13.4
Changes for v1.13.4:
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Changes
- Add static API to retrieve pinch ray from Wave SDK
- WaveHandTrackingSubmodule.TryGetLeftPinchRay(out Vector3 origin, out Vector3 direction)
- WaveHandTrackingSubmodule.TryGetLeftPinchRay(out Vector3 origin, out Vector3 direction)
- Returns true if the pinch ray is currently valid, that is having valid tracking and the app got input focus
- Add 4 fingers curl & grip button values for Wave tracked hand device
- Change GestureIndexPinch button active threshold from 0.95 to 0.5 for Wave tracked hand device
- Add static API to retrieve pinch ray from Wave SDK
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Package Changes
- Now support Unity 2018.4 or newer due to the Asset Store publish restriction
- Remove asmdef files from package archive